Harry Potter suffered a POA crash following one hour of activity.
Harry Potter suffered a POA crash following one hour of activity.
raw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop I have win 10 and I don't want to run the game on VM. A previous fix was made in the .ini files. I'd like something similar :-) PLEASE SOMEONE HELP ME!!! Thank you ahead!
I began playing the hppoa about an hour and suddenly a bug emerged: General protection fault! History: FOpenGLTexture::Cache <- FOpenGLRenderInterface::CacheTexture <- FOpenGLRenderInterface::HandleCombinedMaterial <- FOpenGLRenderInterface::SetShaderMaterial <- FOpenGLRenderInterface::SetMaterial <- RenderStaticMesh <- FDynamicActor::Render <- RenderLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- UGameEngine:
raw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop I have win 10 and I don't want to run the game on VM. A previous fix was made in the .ini files. I'd like something similar :-) PLEASE SOMEONE HELP ME!!! Thank you ahead!