F5F Stay Refreshed Software PC Gaming Harry Potter suffered a POA crash following one hour of activity.

Harry Potter suffered a POA crash following one hour of activity.

Harry Potter suffered a POA crash following one hour of activity.

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Anson1108
Member
102
11-18-2016, 12:40 PM
#1
I began playing the hppoa about an hour and suddenly a bug emerged: General protection fault! History: FOpenGLTexture::Cache <- FOpenGLRenderInterface::CacheTexture <- FOpenGLRenderInterface::HandleCombinedMaterial <- FOpenGLRenderInterface::SetShaderMaterial <- FOpenGLRenderInterface::SetMaterial <- RenderStaticMesh <- FDynamicActor::Render <- RenderLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- UGameEngine:Big Grinraw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop I have win 10 and I don't want to run the game on VM. A previous fix was made in the .ini files. I'd like something similar :-) PLEASE SOMEONE HELP ME!!! Thank you ahead!
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Anson1108
11-18-2016, 12:40 PM #1

I began playing the hppoa about an hour and suddenly a bug emerged: General protection fault! History: FOpenGLTexture::Cache <- FOpenGLRenderInterface::CacheTexture <- FOpenGLRenderInterface::HandleCombinedMaterial <- FOpenGLRenderInterface::SetShaderMaterial <- FOpenGLRenderInterface::SetMaterial <- RenderStaticMesh <- FDynamicActor::Render <- RenderLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- UGameEngine:Big Grinraw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop I have win 10 and I don't want to run the game on VM. A previous fix was made in the .ini files. I'd like something similar :-) PLEASE SOMEONE HELP ME!!! Thank you ahead!

C
chezpai
Member
76
11-18-2016, 09:46 PM
#2
We are unable to provide assistance with software or games obtained illegally.
C
chezpai
11-18-2016, 09:46 PM #2

We are unable to provide assistance with software or games obtained illegally.