F5F Stay Refreshed Power Users Overclocking Gtx 1070 boost clock changing.

Gtx 1070 boost clock changing.

Gtx 1070 boost clock changing.

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Miniminerlp
Member
60
01-23-2016, 05:50 PM
#1
Hey everyone,
I've been tweaking my GTX 1070 and noticed the core clock fluctuating when I switched games. For example, in Ark it was 2012mhz, but in Battlefield 1 it jumped to 2025mhz. Anyone have an idea what's happening?
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Miniminerlp
01-23-2016, 05:50 PM #1

Hey everyone,
I've been tweaking my GTX 1070 and noticed the core clock fluctuating when I switched games. For example, in Ark it was 2012mhz, but in Battlefield 1 it jumped to 2025mhz. Anyone have an idea what's happening?

D
dumafe
Member
110
01-23-2016, 10:55 PM
#2
This feature is included in GPU Boost 3.0 for the GTX 1070, enhancing core speeds according to surrounding conditions.
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dumafe
01-23-2016, 10:55 PM #2

This feature is included in GPU Boost 3.0 for the GTX 1070, enhancing core speeds according to surrounding conditions.

A
Anselhero
Senior Member
582
01-23-2016, 11:25 PM
#3
This feature is included in GPU Boost 3.0 for the GTX 1070, enhancing core speeds according to surrounding conditions.
A
Anselhero
01-23-2016, 11:25 PM #3

This feature is included in GPU Boost 3.0 for the GTX 1070, enhancing core speeds according to surrounding conditions.

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BreddyBoom
Member
93
01-24-2016, 12:25 AM
#4
Just a note, but previously cards operated at a certain maximum frequency, like 1000MHz, which was considered low enough to avoid issues. Yet, in reality, each game handles the GPU differently, affecting heat output and causing noticeable temperature changes. In short, the cards were built for the most demanding situation, forcing all processing elements to run at full capacity, while other games often run only a fraction of them. This is similar to an 8-core CPU that rarely uses more than six cores in most games, except occasionally for all eight at high efficiency.

Of course, CPUs also adjust through features like TURBO BOOST, which changes frequency and voltage based on demand.

Therefore, the approach should be identifying the GPU's failure threshold in terms of temperature, speed, and power use, then allowing games to run as much as possible without crossing that limit.

This explains why overclocking no longer delivers the same advantages for certain cards, especially those with efficient cooling systems.
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BreddyBoom
01-24-2016, 12:25 AM #4

Just a note, but previously cards operated at a certain maximum frequency, like 1000MHz, which was considered low enough to avoid issues. Yet, in reality, each game handles the GPU differently, affecting heat output and causing noticeable temperature changes. In short, the cards were built for the most demanding situation, forcing all processing elements to run at full capacity, while other games often run only a fraction of them. This is similar to an 8-core CPU that rarely uses more than six cores in most games, except occasionally for all eight at high efficiency.

Of course, CPUs also adjust through features like TURBO BOOST, which changes frequency and voltage based on demand.

Therefore, the approach should be identifying the GPU's failure threshold in terms of temperature, speed, and power use, then allowing games to run as much as possible without crossing that limit.

This explains why overclocking no longer delivers the same advantages for certain cards, especially those with efficient cooling systems.

L
LivvyplayzMC
Member
58
02-09-2016, 12:31 PM
#5
Both excellent responses are appreciated!
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LivvyplayzMC
02-09-2016, 12:31 PM #5

Both excellent responses are appreciated!