F5F Stay Refreshed Hardware Desktop Graph depicting timeframe relationships

Graph depicting timeframe relationships

Graph depicting timeframe relationships

Pages (2): Previous 1 2
W
Werehide
Junior Member
3
01-28-2016, 07:34 PM
#11
An ideal frame rate curve stays consistent along your display's speed, though most games won’t maintain that and will ask you to set your frames per second to match your screen’s limit using tools like RTSS or Special-K. In practice, the tiny changes you see on the chart aren’t perfect, but you shouldn’t expect every title to behave this way. Right now your FPS is around 63; if that’s your typical rate, it’s better to cap at 60. Even with a 60Hz monitor, setting it to 60 will keep your line mostly straight (though game performance may vary). If you use Gsync, your curve can stay smoother within the VRR window, showing steady movement without abrupt jumps—think smooth waves rather than sudden dips. Still, for optimal results, try to keep your FPS three times your refresh rate: 180fps on a 60Hz screen, or 117fps on a 120Hz one. You can also set it to half, a third, or a quarter of your refresh rate to better control the output within your display’s capabilities.
W
Werehide
01-28-2016, 07:34 PM #11

An ideal frame rate curve stays consistent along your display's speed, though most games won’t maintain that and will ask you to set your frames per second to match your screen’s limit using tools like RTSS or Special-K. In practice, the tiny changes you see on the chart aren’t perfect, but you shouldn’t expect every title to behave this way. Right now your FPS is around 63; if that’s your typical rate, it’s better to cap at 60. Even with a 60Hz monitor, setting it to 60 will keep your line mostly straight (though game performance may vary). If you use Gsync, your curve can stay smoother within the VRR window, showing steady movement without abrupt jumps—think smooth waves rather than sudden dips. Still, for optimal results, try to keep your FPS three times your refresh rate: 180fps on a 60Hz screen, or 117fps on a 120Hz one. You can also set it to half, a third, or a quarter of your refresh rate to better control the output within your display’s capabilities.

V
Venpirman
Member
219
01-29-2016, 05:28 AM
#12
0.1% corresponds to an average of 63 frames per second, which is roughly equivalent to 800 fps.
V
Venpirman
01-29-2016, 05:28 AM #12

0.1% corresponds to an average of 63 frames per second, which is roughly equivalent to 800 fps.

Pages (2): Previous 1 2