F5F Stay Refreshed Power Users Overclocking GPU MHz falling to 100 during OC for GTX 1070

GPU MHz falling to 100 during OC for GTX 1070

GPU MHz falling to 100 during OC for GTX 1070

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winnielover06
Junior Member
6
02-02-2017, 04:35 AM
#1
Watched this tutorial, but after increasing my power settings the GPU MHz fell from 1700 to 100 and the Kombustor FPS dropped to single digits.
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winnielover06
02-02-2017, 04:35 AM #1

Watched this tutorial, but after increasing my power settings the GPU MHz fell from 1700 to 100 and the Kombustor FPS dropped to single digits.

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Swagmeister_69
Junior Member
2
02-02-2017, 01:00 PM
#2
the best method is to use the curve editor and adjust the operating frequency for each voltage level. this process can be challenging because voltage changes depend on the rendered scene. to stabilize the GPU at a specific voltage, run a simple rendering with static frames and experiment with FPS limits using RTSS. this helps prevent the GPU from fluctuating in clocks and voltages, allowing you to easily modify the voltage curves. as a result, the GPU can achieve higher frequencies at each voltage setting. these GPUs can reach up to 2GHz, and with careful tuning, you might even reach around 2.2GHz—depending on the chip design and cooling performance.
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Swagmeister_69
02-02-2017, 01:00 PM #2

the best method is to use the curve editor and adjust the operating frequency for each voltage level. this process can be challenging because voltage changes depend on the rendered scene. to stabilize the GPU at a specific voltage, run a simple rendering with static frames and experiment with FPS limits using RTSS. this helps prevent the GPU from fluctuating in clocks and voltages, allowing you to easily modify the voltage curves. as a result, the GPU can achieve higher frequencies at each voltage setting. these GPUs can reach up to 2GHz, and with careful tuning, you might even reach around 2.2GHz—depending on the chip design and cooling performance.

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Atoll396
Member
149
02-02-2017, 02:44 PM
#3
the gpu went into fail safe mode because the overclock was unstable
don't want to hit the temperature limits, make sure your cooling system is better
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Atoll396
02-02-2017, 02:44 PM #3

the gpu went into fail safe mode because the overclock was unstable
don't want to hit the temperature limits, make sure your cooling system is better

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Totiguay
Junior Member
1
02-03-2017, 01:46 PM
#4
Avoid doing so much to gain, as a video card might be lost.
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Totiguay
02-03-2017, 01:46 PM #4

Avoid doing so much to gain, as a video card might be lost.

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kassi123
Member
137
02-07-2017, 06:28 AM
#5
Oh, alright didnt know that. Its not really overheating, so i should be fine to OC right?
Shall i also not put the power limit over 100%?
Isnt overclocking a GPU generally safe to do? I heard its only CPU where you should be cautious.
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kassi123
02-07-2017, 06:28 AM #5

Oh, alright didnt know that. Its not really overheating, so i should be fine to OC right?
Shall i also not put the power limit over 100%?
Isnt overclocking a GPU generally safe to do? I heard its only CPU where you should be cautious.

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Foxtrot_777
Junior Member
14
02-07-2017, 07:58 AM
#6
the best method to increase your GPU's performance is to use the curve editor and adjust the operating frequency for each voltage level. this process can be challenging because voltage changes depend on the scene being rendered. to stabilize the GPU at a specific voltage, you should run it with static rendering and experiment with FPS limits using RTSS. this helps prevent the GPU from fluctuating in clock speed and voltage, allowing you to fine-tune the voltage curves more easily.

this approach can lead to higher frequencies at each voltage setting. some GPUs can reach up to 2GHz, and with careful adjustments via the curve editor, you might achieve even higher speeds—possibly around 2.2GHz. however, the exact frequency will vary depending on the chip design and cooling conditions. it's important to keep the GPU temperature about 10-15°C below its maximum rating (tMax, which is 94°C) to avoid overheating.
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Foxtrot_777
02-07-2017, 07:58 AM #6

the best method to increase your GPU's performance is to use the curve editor and adjust the operating frequency for each voltage level. this process can be challenging because voltage changes depend on the scene being rendered. to stabilize the GPU at a specific voltage, you should run it with static rendering and experiment with FPS limits using RTSS. this helps prevent the GPU from fluctuating in clock speed and voltage, allowing you to fine-tune the voltage curves more easily.

this approach can lead to higher frequencies at each voltage setting. some GPUs can reach up to 2GHz, and with careful adjustments via the curve editor, you might achieve even higher speeds—possibly around 2.2GHz. however, the exact frequency will vary depending on the chip design and cooling conditions. it's important to keep the GPU temperature about 10-15°C below its maximum rating (tMax, which is 94°C) to avoid overheating.

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Jake_TheDoge
Member
207
02-21-2017, 07:54 AM
#7
The idea of using GPU boosting since Pascal is essentially letting the GPU self-overclock until it reaches voltage, power, or temperature boundaries. Adjusting the sliders is just a recommendation; the actual boost might not happen if one of those limits is reached.

Additionally, any improvement you see may be minimal. For example, my RTX 2070 Super doesn’t pass 3D Mark’s stability test at speeds around +70-80 MHz. Even though it can reach 1950 MHz, the extra speed is only about 4%. This barely affects gaming performance, though a higher benchmark score is still a win. You could try manual tuning of the V-F curve, but remember that hardware performance is largely determined by the chip design itself.

An increase in clock speed doesn’t guarantee a direct one-to-one performance gain. A 10% rise in clock speeds doesn’t necessarily translate to a 10% increase in frames per second.

We’ve moved beyond an era where DIY overclocking significantly improves results. It’s mostly about showing off on leaderboards rather than real-world gains.
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Jake_TheDoge
02-21-2017, 07:54 AM #7

The idea of using GPU boosting since Pascal is essentially letting the GPU self-overclock until it reaches voltage, power, or temperature boundaries. Adjusting the sliders is just a recommendation; the actual boost might not happen if one of those limits is reached.

Additionally, any improvement you see may be minimal. For example, my RTX 2070 Super doesn’t pass 3D Mark’s stability test at speeds around +70-80 MHz. Even though it can reach 1950 MHz, the extra speed is only about 4%. This barely affects gaming performance, though a higher benchmark score is still a win. You could try manual tuning of the V-F curve, but remember that hardware performance is largely determined by the chip design itself.

An increase in clock speed doesn’t guarantee a direct one-to-one performance gain. A 10% rise in clock speeds doesn’t necessarily translate to a 10% increase in frames per second.

We’ve moved beyond an era where DIY overclocking significantly improves results. It’s mostly about showing off on leaderboards rather than real-world gains.

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Cupcake_Rose
Posting Freak
844
02-23-2017, 08:11 AM
#8
Like I said very little to gain and your next post could be I overclocked my video card now it no longer works.
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Cupcake_Rose
02-23-2017, 08:11 AM #8

Like I said very little to gain and your next post could be I overclocked my video card now it no longer works.

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juri1990
Senior Member
441
02-23-2017, 01:19 PM
#9
you can check it here: mine 1070ti
https://www.userbenchmark.com/UserRun/47132492
it looks similar to a GTX1080, so i'm unsure if it offers a significant speed boost.
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juri1990
02-23-2017, 01:19 PM #9

you can check it here: mine 1070ti
https://www.userbenchmark.com/UserRun/47132492
it looks similar to a GTX1080, so i'm unsure if it offers a significant speed boost.

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tippestwolf70
Member
227
02-24-2017, 04:34 PM
#10
The GTX 1070 Ti was nearly comparable to the GTX 1080 from the start.
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tippestwolf70
02-24-2017, 04:34 PM #10

The GTX 1070 Ti was nearly comparable to the GTX 1080 from the start.