Gamers rarely gain knowledge... Ubisoft pre-orders
Gamers rarely gain knowledge... Ubisoft pre-orders
I've been enjoying their titles for years. Certain series always attract my spending regardless of quality, so I look for extra value in each deal. My experience gives me a solid foundation for decisions. Unless it's a brand new studio, I expect them to show they have consumer backing and confidence. In my view, pre-ordering is a signal to the developer how I feel about their work and future plans. Ordering a game means I hope they maintain their current direction or at least continue releasing new titles. Even if Bethesda released a completely text-based Fallout 5, I'd still pay $130 for the pre-order.
I always cast my vote with my wallet, which means it's been quite some time since I placed a pre-order. For me, the main reason back then was worry about availability—something that’s now resolved. Even though it might be tempting to try a few games from the developers I enjoy, I still avoid pre-ordering. I don’t want any publisher or developer to imply that pre-order perks are beneficial or that they can release something incomplete.
Can't you deliver the same message by purchasing the game once it's launched? Regardless, the developers receive your payment either way. After release, everyone has access to details about the product—its strengths and weaknesses—which helps them stay accountable. Pre-ordering was created to address the limited availability of physical items. For example, if you know a manufacturer will produce only 1,500 units and deliver in June, you can preorder to secure your share among the restricted supply.
I can, though it’s unclear why paying sooner matters if I already have the funds and could delay them.
Initially, individuals have complete freedom over how they spend their money. That’s why it remains theirs. Once this is noted: since you can assess it somewhat, you might notice players engaging in beta testing on sites like Twitch or YouTube. This behavior isn’t universal across all games, but it does occur with titles such as Far Cry Primal and The Division. A more thorough analysis with additional data would be needed, yet Dark Souls III remains absent from the charts despite being available for pre-order on Steam and set to launch soon. Many fans are likely eager for that release. I believe the number of pre-orders may reflect interest in watching someone experience the game firsthand. Additionally, some people are willing to pay to be among the first to play a title, though I won’t participate myself, but others do.
The reason behind its popularity on GMG charts is that many people preordered it since sites like GMG offered extra discounts for orders placed before March 1st. I purchased Primal for $39.99 (including tax) through GMG and downloaded it on Sunday to get it ready ahead of time. Not only did the game work well for me, but I also saved $24 compared to buying at launch. While preordering can be frustrating sometimes, in this situation it felt like a great deal. I wouldn’t have waited months for such a price.
It's disappointing. Syndicate wasn't that terrible. The dual-character mechanic still has room for improvement since both characters possess many similar abilities. By the end, Jacob is essentially equivalent to Evie's sneaker skills, and Evie matches Jacob's fighting capabilities. If their trees had been more distinct beyond the initial two rows, it might have added more depth.
It remains under $60 everywhere and keeps its spot at the top of their list. I purchased it after testing it on PS4, then moved to PC. Initially planning to wait for summer sales, I seized the "pre-order price guarantee" just in case the price didn’t drop further. I’d lose it if they cut the price even more soon!