F5F Stay Refreshed Software General Software Gameplay recording of MSI Afterburner.

Gameplay recording of MSI Afterburner.

Gameplay recording of MSI Afterburner.

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Terrafin3015
Member
183
11-09-2016, 01:24 PM
#1
I aim to compare several games on an older machine using Afterburner for recording. Since I lack a capture card, I must record internally. I'm curious about the impact of running both benchmarking and recording simultaneously. With a 2-core dual processor and 4GB RAM, I plan to upgrade to a 2-core quad next. How much will this affect my frame rate during these tasks?
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Terrafin3015
11-09-2016, 01:24 PM #1

I aim to compare several games on an older machine using Afterburner for recording. Since I lack a capture card, I must record internally. I'm curious about the impact of running both benchmarking and recording simultaneously. With a 2-core dual processor and 4GB RAM, I plan to upgrade to a 2-core quad next. How much will this affect my frame rate during these tasks?

3
3eMakc_
Member
61
11-09-2016, 08:05 PM
#2
OSD from afterburner causes a minor decrease in FPS, and recording also experiences a slight drop in FPS.
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3eMakc_
11-09-2016, 08:05 PM #2

OSD from afterburner causes a minor decrease in FPS, and recording also experiences a slight drop in FPS.

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Okeinshield
Senior Member
595
11-11-2016, 01:21 AM
#3
Are you considering purchasing a capture card because the drop might be substantial enough, or are you unsure and prefer to avoid them?
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Okeinshield
11-11-2016, 01:21 AM #3

Are you considering purchasing a capture card because the drop might be substantial enough, or are you unsure and prefer to avoid them?

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CoolboyGR
Member
201
11-11-2016, 02:04 AM
#4
afterburner osd has a light profile, fps drops only when polling rate changes. Recording will rely on the CPU, but using GPU hardware encoding keeps performance stable. With CPU encoding, performance loss may be significant (varies by codec).
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CoolboyGR
11-11-2016, 02:04 AM #4

afterburner osd has a light profile, fps drops only when polling rate changes. Recording will rely on the CPU, but using GPU hardware encoding keeps performance stable. With CPU encoding, performance loss may be significant (varies by codec).