Gameplay recording completed successfully.
Gameplay recording completed successfully.
Discuss the settings and resolution applied directly within the game. Share your average frames per second during play. Explain how recording affects performance, noting any noticeable drops in FPS. Mention the impact on system resources, especially with limited GPU usage like with Vega 8, and express disappointment about the APU's capabilities.
Valorant runs fine on the go. You mentioned having one or two sticks of RAM. AMD chips tend to struggle with just a single stick, potentially cutting performance by about 30%—and even more if you're using integrated graphics. Dual-channel setups (two sticks) are better than a single stick because they utilize system memory instead of relying solely on dedicated VRAM.
One stick of RAM at 1600x900 resolution. Performance is about 50-55 FPS. Recording causes stuttering and frame drops, dropping to 30, 40, then 45. Not reliable, leading to lag.
Because you're aiming for smooth 50-55 fps, it makes sense the system feels slow during recording. This is normal. When recording or streaming, always keep extra performance capacity above the target frame rate—your PC should run at least 70-80 fps when not recording. More headroom means better results. As @DANK_AS_gay mentioned, boosting RAM can help. You might lower your resolution during capture (like 1280x720) and ease graphics settings; it may look less smooth but improves stability. For a full fix, invest in more RAM (16 GB is now essential for gaming, especially at 1080p), plus a solid dedicated GPU. A 1050Ti can still handle most games well.