F5F Stay Refreshed Software PC Gaming Game didn't start as expected

Game didn't start as expected

Game didn't start as expected

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RizapS
Member
135
10-17-2016, 10:22 AM
#11
Sure, I've grasped that. You're all set—I'll provide an update sometime this week once I install the CPU.
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RizapS
10-17-2016, 10:22 AM #11

Sure, I've grasped that. You're all set—I'll provide an update sometime this week once I install the CPU.

S
Sky319
Member
86
10-17-2016, 10:57 AM
#12
It shows a significant change in performance after the update. Previously, at 1700 with 3.8GHz, frame rates would drop to around 50fps under ultra settings. After the update, they improved to about 75fps in the same setting, reaching up to 155fps on a 1080ti card.
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Sky319
10-17-2016, 10:57 AM #12

It shows a significant change in performance after the update. Previously, at 1700 with 3.8GHz, frame rates would drop to around 50fps under ultra settings. After the update, they improved to about 75fps in the same setting, reaching up to 155fps on a 1080ti card.

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SpookyJay
Member
203
10-17-2016, 01:07 PM
#13
PUBG needs some adjustments for better performance. For smoother play, consider: Screen Mode with Fullscreen Anti-Aliasing, set to Very Low or Ultra (use Reshade for AA on Very Low; otherwise Ultra). Intermediate settings cause blur and reduce visibility of distant objects. Post Processing: Very Low/Low Shadows, Low (may look poor), Textures depend on VRAM—use Low for <4GB, Medium for 4GB, High/Ultra for >4GB. Effects: Very Low/Low Foliage, Very Low View Distance, max distance while maintaining good frames. LOD updates affect distance, not rendering range. Motion Blur & VSync off.
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SpookyJay
10-17-2016, 01:07 PM #13

PUBG needs some adjustments for better performance. For smoother play, consider: Screen Mode with Fullscreen Anti-Aliasing, set to Very Low or Ultra (use Reshade for AA on Very Low; otherwise Ultra). Intermediate settings cause blur and reduce visibility of distant objects. Post Processing: Very Low/Low Shadows, Low (may look poor), Textures depend on VRAM—use Low for <4GB, Medium for 4GB, High/Ultra for >4GB. Effects: Very Low/Low Foliage, Very Low View Distance, max distance while maintaining good frames. LOD updates affect distance, not rendering range. Motion Blur & VSync off.

A
Askatal
Member
223
10-18-2016, 09:13 AM
#14
REDACTED
A
Askatal
10-18-2016, 09:13 AM #14

REDACTED

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DarkBoy__YT
Posting Freak
898
11-07-2016, 07:10 PM
#15
Thank you! I'm glad I could assist. Let me know if you need anything else!
D
DarkBoy__YT
11-07-2016, 07:10 PM #15

Thank you! I'm glad I could assist. Let me know if you need anything else!

C
crazy_crew
Member
112
11-07-2016, 08:27 PM
#16
Hello! The 4790k paired with my H110i and some gaming sessions gave me solid performance. My game settings were quite advanced: fullscreen, anti-aliasing, ultra effects, low shadows and textures, and motion blur enabled. I consistently hit around 80 FPS, sometimes reaching over 100 in certain moments, while dropping to about 55 FPS in others. I think tweaking a few settings could smooth things out even more. If you're interested in the thermal paste temps, they were between 45-50°C, with the Corsair paste, and I plan to replace it soon. Under moderate game load, I was managing well.
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crazy_crew
11-07-2016, 08:27 PM #16

Hello! The 4790k paired with my H110i and some gaming sessions gave me solid performance. My game settings were quite advanced: fullscreen, anti-aliasing, ultra effects, low shadows and textures, and motion blur enabled. I consistently hit around 80 FPS, sometimes reaching over 100 in certain moments, while dropping to about 55 FPS in others. I think tweaking a few settings could smooth things out even more. If you're interested in the thermal paste temps, they were between 45-50°C, with the Corsair paste, and I plan to replace it soon. Under moderate game load, I was managing well.

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paulinthemall
Junior Member
39
11-09-2016, 08:36 PM
#17
Given the current low CPU activity (which is reassuring), you might want to boost the settings on the CPU side, such as post-processing and effects. However, if your CPU usage remains minimal yet your frame rate isn’t where you want it, the GPU could be the bottleneck. Anti-Aliasing, texture quality, and draw distance all demand significant GPU power—especially VRAM. Putting them all at ultra levels is likely causing a struggle for the 8GB you have available. It’s also worth noting that you haven’t shared your monitor’s native resolution or refresh rate in this discussion. Higher resolutions consume more VRAM, which is already strained under your current configuration. Another point often overlooked is the resolution scaling setting in PUBG; keep it at 100 unless you need a sharper image. Going above it wastes VRAM with little visual gain and adds unnecessary complexity. Consider slightly reducing texture quality and distance to free up resources while maintaining acceptable performance. Large elements like bushes, trees, and other players stay visible regardless of distance settings, as many users have observed. Lowering the setting makes distant players easier to spot and conserves VRAM. Ultimately, you decide how much AA to use—TAA is fine, but MSAA offers better clarity. You can simulate it by increasing screen scale to 120+ and reducing AA intensity. This trades off some quality for performance. Experiment with adjustments and see what suits you best. If you need further help, let me know what works best for you. I’m a bit delayed and not entirely sure yet, but thanks!
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paulinthemall
11-09-2016, 08:36 PM #17

Given the current low CPU activity (which is reassuring), you might want to boost the settings on the CPU side, such as post-processing and effects. However, if your CPU usage remains minimal yet your frame rate isn’t where you want it, the GPU could be the bottleneck. Anti-Aliasing, texture quality, and draw distance all demand significant GPU power—especially VRAM. Putting them all at ultra levels is likely causing a struggle for the 8GB you have available. It’s also worth noting that you haven’t shared your monitor’s native resolution or refresh rate in this discussion. Higher resolutions consume more VRAM, which is already strained under your current configuration. Another point often overlooked is the resolution scaling setting in PUBG; keep it at 100 unless you need a sharper image. Going above it wastes VRAM with little visual gain and adds unnecessary complexity. Consider slightly reducing texture quality and distance to free up resources while maintaining acceptable performance. Large elements like bushes, trees, and other players stay visible regardless of distance settings, as many users have observed. Lowering the setting makes distant players easier to spot and conserves VRAM. Ultimately, you decide how much AA to use—TAA is fine, but MSAA offers better clarity. You can simulate it by increasing screen scale to 120+ and reducing AA intensity. This trades off some quality for performance. Experiment with adjustments and see what suits you best. If you need further help, let me know what works best for you. I’m a bit delayed and not entirely sure yet, but thanks!

J
jambalaia93
Member
224
11-11-2016, 12:14 PM
#18
You're all set! Your monitor specs are solid—1080p at 60Hz, and you're planning upgrades later. Your feedback is valuable and will make a big difference. I'll test everything you mentioned once I get home from work. For your FPS goal, I'm aiming for more consistent performance rather than a broad range, which should help stabilize things. Thanks a lot for your support!
J
jambalaia93
11-11-2016, 12:14 PM #18

You're all set! Your monitor specs are solid—1080p at 60Hz, and you're planning upgrades later. Your feedback is valuable and will make a big difference. I'll test everything you mentioned once I get home from work. For your FPS goal, I'm aiming for more consistent performance rather than a broad range, which should help stabilize things. Thanks a lot for your support!

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