G Sync vs Uncapped FPS in Competitive games
G Sync vs Uncapped FPS in Competitive games
For titles such as CSGO (CS2), Apex, etc., the optimal configuration to minimize input lag involves specific G Sync adjustments. Enable G Sync with Full Screen, VSync off in the game, and set FPS to at least 3. If uncapped FPS is possible, it may reduce lag slightly while maintaining performance. For non-FPS games, G Sync works well, and you can override global settings in the NVIDIA control panel if needed. The difference between G Sync and uncapped FPS is usually minimal and hard to notice. Your system specs (5900x, RTX 3070 at 165Hz, 1440p) support these settings effectively.
It depends on the frame rate you can achieve. For example, with a 144Hz display and 500fps gameplay, running at full capacity will provide a noticeable improvement since the screen updates more frequently between refreshes. This is better than using gsync or an FPS limiter.
Constantly beating your refresh rate makes disabling Gsync optimal. It introduces some input delay but also lets the game run smoother at higher FPS. CS2 adds server load, so the more FPS you have, the better it performs.
I strongly dislike gsync—it causes noticeable lag. I don’t use *no* vsync, I stick with "fast sync" which keeps my frame rate steady at 165 and eliminates any stutter or screen tearing. Gsync seems only useful for those who can’t hit their desired frame rate, basically just a placebo. Most people prefer fast sync instead.
It could catch you off guard, but the best way is to use CS:GO's console to cap your framerate at 66 FPS. This is because the game uses a tickrate system, so when your frame rate exceeds it (which is 66), the game runs a bit slower to smooth out the visuals. Setting it to 66 in the console will make the game run smoothly and reduce lag.
For G-Sync, don't rely on it—it only works when your frame rate is lower than your display's refresh rate. You can opt for V-Sync instead, which handles the extra 3ms lag in Source more effectively. Capping your framerate will prevent these issues and keep things stable.
Keep in mind that Source usually runs a bit below your cap, so you might see a slight fluctuation between 65 and 66 FPS. Just give it a try.
It's really terrible. Just set the frame rate to match your monitor's refresh rate, use fast sync instead of VSync = the smoothest lag-free experience possible (except maybe the worst Steam servers, hehe).