F5F Stay Refreshed Software PC Gaming FSR maintains support for previous versions of its software.

FSR maintains support for previous versions of its software.

FSR maintains support for previous versions of its software.

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fischTantrix
Junior Member
15
09-25-2016, 04:31 AM
#1
Checked out online clips showing users applying AMD's FSR on cheaper rigs such as the 1650, achieving 40-30% frame rates. This is quite impactful—AMD clearly maintains strong relevance despite competition. I’m curious about the method behind setting up FSR for NVIDIA cards, older AMD models, and whether the GTX 900 series works well with it. My goal is to maximize performance from a 960 and 980 Ti.
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fischTantrix
09-25-2016, 04:31 AM #1

Checked out online clips showing users applying AMD's FSR on cheaper rigs such as the 1650, achieving 40-30% frame rates. This is quite impactful—AMD clearly maintains strong relevance despite competition. I’m curious about the method behind setting up FSR for NVIDIA cards, older AMD models, and whether the GTX 900 series works well with it. My goal is to maximize performance from a 960 and 980 Ti.

B
beichner
Senior Member
447
09-25-2016, 11:57 AM
#2
FSR must work seamlessly with games, meaning the game needs to back FSR. I’m not sure if there’s an older restriction on what works, but likely you can run FSR if your GPU supports the game it’s targeting. Early reports suggest some developers have modified games to include FSR even when it wasn’t officially supported, though that isn’t a reliable fix. The standard FSR version (RSR) is currently compatible only with newer AMD graphics cards. Nvidia released a similar solution called NIS before AMD, which seems to support older models like Maxwell. Neither RSR nor NIS requires game compatibility—they’re handled by the driver. Additionally, NIS can be added to games if a developer chooses to do so, since it’s open source and works across platforms.
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beichner
09-25-2016, 11:57 AM #2

FSR must work seamlessly with games, meaning the game needs to back FSR. I’m not sure if there’s an older restriction on what works, but likely you can run FSR if your GPU supports the game it’s targeting. Early reports suggest some developers have modified games to include FSR even when it wasn’t officially supported, though that isn’t a reliable fix. The standard FSR version (RSR) is currently compatible only with newer AMD graphics cards. Nvidia released a similar solution called NIS before AMD, which seems to support older models like Maxwell. Neither RSR nor NIS requires game compatibility—they’re handled by the driver. Additionally, NIS can be added to games if a developer chooses to do so, since it’s open source and works across platforms.

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_Pingi96_
Junior Member
13
09-25-2016, 10:54 PM
#3
The compatible devices are detailed on the official site: https://www.amd.com/en/technologies/fide...resolution Moved to PC Gaming
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_Pingi96_
09-25-2016, 10:54 PM #3

The compatible devices are detailed on the official site: https://www.amd.com/en/technologies/fide...resolution Moved to PC Gaming

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Tuetme
Senior Member
418
09-26-2016, 12:45 AM
#4
I've seen the support page but it doesn't mean much, since I've seen videos of people using GTX 600, 700 and 900 series cards to get +10fps to 2x fps than they do running native. A 660 going from 32 to 61fps is damn impressive. I assume there has to be a bit of magic to get FSR to run on a generation not supported. I see, makes more sense but not ideal. Basically down to luck if a game I want to play has FSR implemented or not. But then there's a hope that in a few years all games might implement it if it's easy to do + a bit of "encouragement" from AMD? I'll look into RSR and NIS. Might be a more constant thing if it's at a driver level and isn't gonna vary from game to game. Just gotta see if the performance gain is worth it or hope for the best that FSR gets implemented into everything because I doubt NVIDIA will do the same. They'll keep DLSS locked to premium, modern cards. They'll think of something with DLSS 3.0 to make it only work on 40 series cards and repeat the same trick in a generation or two.
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Tuetme
09-26-2016, 12:45 AM #4

I've seen the support page but it doesn't mean much, since I've seen videos of people using GTX 600, 700 and 900 series cards to get +10fps to 2x fps than they do running native. A 660 going from 32 to 61fps is damn impressive. I assume there has to be a bit of magic to get FSR to run on a generation not supported. I see, makes more sense but not ideal. Basically down to luck if a game I want to play has FSR implemented or not. But then there's a hope that in a few years all games might implement it if it's easy to do + a bit of "encouragement" from AMD? I'll look into RSR and NIS. Might be a more constant thing if it's at a driver level and isn't gonna vary from game to game. Just gotta see if the performance gain is worth it or hope for the best that FSR gets implemented into everything because I doubt NVIDIA will do the same. They'll keep DLSS locked to premium, modern cards. They'll think of something with DLSS 3.0 to make it only work on 40 series cards and repeat the same trick in a generation or two.

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Rexty_
Senior Member
568
09-26-2016, 02:54 PM
#5
Check if the FSR options in your Radeon software match those available in-game, such as in 2077. It seems the driver-based FSR adjustments differ from the in-game settings.
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Rexty_
09-26-2016, 02:54 PM #5

Check if the FSR options in your Radeon software match those available in-game, such as in 2077. It seems the driver-based FSR adjustments differ from the in-game settings.

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mjt2789
Senior Member
483
09-26-2016, 05:50 PM
#6
It'll be interesting to see how scaling progresses. Game devs have too much choice now. For modern cross platform support, they have the choice of FSR, FSR2, NIS, XeSS, and then DLSS for nvidia only. Some marketing money might sway towards some or others possibly. Or if they're similar enough implement everything? There's different levels of support. You got basic upscaling from FSR and NIS. You get a higher tier from FSR2 and DLSS. And last time I looked earlier this year, there are far more RTX GPUs on the steam hardware survey than all of AMD put together. Up to now there is no sign of nvidia locking out DLSS from older RXT GPUs. Turing/Ampere run it fine, and I don't see any reason for them to change that with future updates unless it is so radical it needs a totally new type of hardware not existing today. I haven't used recent AMD GPUs or FSR games so I don't know how they do it. In theory it should be controlled through the game.
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mjt2789
09-26-2016, 05:50 PM #6

It'll be interesting to see how scaling progresses. Game devs have too much choice now. For modern cross platform support, they have the choice of FSR, FSR2, NIS, XeSS, and then DLSS for nvidia only. Some marketing money might sway towards some or others possibly. Or if they're similar enough implement everything? There's different levels of support. You got basic upscaling from FSR and NIS. You get a higher tier from FSR2 and DLSS. And last time I looked earlier this year, there are far more RTX GPUs on the steam hardware survey than all of AMD put together. Up to now there is no sign of nvidia locking out DLSS from older RXT GPUs. Turing/Ampere run it fine, and I don't see any reason for them to change that with future updates unless it is so radical it needs a totally new type of hardware not existing today. I haven't used recent AMD GPUs or FSR games so I don't know how they do it. In theory it should be controlled through the game.