F5F Stay Refreshed Software Operating Systems Fraps vs NVIDIA's ShadowPlay

Fraps vs NVIDIA's ShadowPlay

Fraps vs NVIDIA's ShadowPlay

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Sappemeester
Junior Member
44
03-12-2016, 08:03 AM
#1
I've been using Fraps for more than five years to capture gameplay. I've experimented with several recording tools before, but ShadowPlay has really caught my attention. Their setup uses a dedicated hardware H.264 encoder at 50 Mbps, which should keep in-game performance stable. While Fraps works well, it lacks a quality control setting and tends to use higher bitrates (around 300-400 Mbps), leading to storage challenges. For long-term users who've played for over three hours, ShadowPlay seems to perform reliably based on the specs they provide.
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Sappemeester
03-12-2016, 08:03 AM #1

I've been using Fraps for more than five years to capture gameplay. I've experimented with several recording tools before, but ShadowPlay has really caught my attention. Their setup uses a dedicated hardware H.264 encoder at 50 Mbps, which should keep in-game performance stable. While Fraps works well, it lacks a quality control setting and tends to use higher bitrates (around 300-400 Mbps), leading to storage challenges. For long-term users who've played for over three hours, ShadowPlay seems to perform reliably based on the specs they provide.

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teoyak
Member
92
03-18-2016, 08:32 PM
#2
Someone conducted tests on it in the forum; I’ll check there if it’s not there... sorry.
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teoyak
03-18-2016, 08:32 PM #2

Someone conducted tests on it in the forum; I’ll check there if it’s not there... sorry.

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Guang_ge
Junior Member
43
03-25-2016, 09:43 PM
#3
The review doesn't indicate a major performance drop for fraps despite the promise of shadowplay. Forum discussions and benchmarks suggest otherwise.
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Guang_ge
03-25-2016, 09:43 PM #3

The review doesn't indicate a major performance drop for fraps despite the promise of shadowplay. Forum discussions and benchmarks suggest otherwise.

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Bddit95
Member
64
03-29-2016, 09:27 AM
#4
The second link provided useful information. I should try it out myself now. They only need to include an FPS tracker and support for taking screenshots (hopefully).
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Bddit95
03-29-2016, 09:27 AM #4

The second link provided useful information. I should try it out myself now. They only need to include an FPS tracker and support for taking screenshots (hopefully).

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Charliemc909
Posting Freak
898
04-19-2016, 12:48 AM
#5
I’m new to Shadow Play, but my experience with recording is pretty bad. I own several SSDs—256GB for the operating system and programs, 128GB for less-used apps, a 1TB WD Black drive, plus an i7 2600K CPU, 16GB RAM, and an HD7970. Despite this setup, recording with Fraps drops my frame rate significantly, making it very choppy and almost unplayable unless I record at half resolution. The codec also struggles on 64-bit systems, causing noticeable quality loss during editing, no matter the format. In comparison, Dxtory performs much better if set up properly, preserving picture quality close to the original. According to what others say about Shadow Play, its effect on performance is minimal and it works well with any supported GPU, especially free with an Nvidia card.
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Charliemc909
04-19-2016, 12:48 AM #5

I’m new to Shadow Play, but my experience with recording is pretty bad. I own several SSDs—256GB for the operating system and programs, 128GB for less-used apps, a 1TB WD Black drive, plus an i7 2600K CPU, 16GB RAM, and an HD7970. Despite this setup, recording with Fraps drops my frame rate significantly, making it very choppy and almost unplayable unless I record at half resolution. The codec also struggles on 64-bit systems, causing noticeable quality loss during editing, no matter the format. In comparison, Dxtory performs much better if set up properly, preserving picture quality close to the original. According to what others say about Shadow Play, its effect on performance is minimal and it works well with any supported GPU, especially free with an Nvidia card.

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Tico_32
Senior Member
680
04-19-2016, 02:08 AM
#6
We discussed this thoroughly in previous conversations.
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Tico_32
04-19-2016, 02:08 AM #6

We discussed this thoroughly in previous conversations.

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mineuout482
Posting Freak
812
04-20-2016, 04:01 AM
#7
Is your system running Windows 8.1 or 7? This will affect how the recording works in manual mode and how much of the saved footage remains with Shadow mode. I've been testing it for a couple of days now, and everything seems to be working well. There are a few small glitches in the recording, but they don’t noticeably affect performance. It looks like improvements will be made to the length restrictions for Windows 7 soon.
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mineuout482
04-20-2016, 04:01 AM #7

Is your system running Windows 8.1 or 7? This will affect how the recording works in manual mode and how much of the saved footage remains with Shadow mode. I've been testing it for a couple of days now, and everything seems to be working well. There are a few small glitches in the recording, but they don’t noticeably affect performance. It looks like improvements will be made to the length restrictions for Windows 7 soon.

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TQ_Dani28
Junior Member
45
04-20-2016, 04:54 AM
#8
Shadow mode is presently limited to OS manual mode and lasts for 20 minutes on every operating system.
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TQ_Dani28
04-20-2016, 04:54 AM #8

Shadow mode is presently limited to OS manual mode and lasts for 20 minutes on every operating system.

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gavin_shaka
Senior Member
535
04-21-2016, 08:30 PM
#9
I misunderstood your comment. However, both settings depend on the operating system. In Windows 7, manual mode halts when it hits a file size threshold, requiring a manual restart. I think the cap is around 4GB. Windows 8 doesn’t enforce this limit and can store files indefinitely based on available space. In practice, the restriction isn’t inherent to Windows 7 itself; it likely stems from poor design or using an unusual H.264 codec. DOUBLE EDIT: The size cap applies specifically to Windows 7. See below. It’s possible Nvidia could save multiple seamless files up to that limit, but the way Shadowplay formats files differs from tools like Handbrake, which is why the restriction exists.
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gavin_shaka
04-21-2016, 08:30 PM #9

I misunderstood your comment. However, both settings depend on the operating system. In Windows 7, manual mode halts when it hits a file size threshold, requiring a manual restart. I think the cap is around 4GB. Windows 8 doesn’t enforce this limit and can store files indefinitely based on available space. In practice, the restriction isn’t inherent to Windows 7 itself; it likely stems from poor design or using an unusual H.264 codec. DOUBLE EDIT: The size cap applies specifically to Windows 7. See below. It’s possible Nvidia could save multiple seamless files up to that limit, but the way Shadowplay formats files differs from tools like Handbrake, which is why the restriction exists.

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BenTGreat
Senior Member
437
04-21-2016, 09:06 PM
#10
It's not about the comparison, it's worth checking out.
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BenTGreat
04-21-2016, 09:06 PM #10

It's not about the comparison, it's worth checking out.

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