Franchise centered around Splinter Cell characters and missions.
Franchise centered around Splinter Cell characters and missions.
What do you think about the Splinter Cell series? I've played all of them since the first one was released and I really enjoy every single one. I'm hoping they continue the good work they've been doing. What are your thoughts on the last two titles, Conviction and Blacklist? Personally, I didn't like Conviction as much as the others, but it wasn't terrible. Blacklist was a big improvement. However, I'll always remember the original first Splinter Cell, Pandora Tomorrow and Chaos Theory—these three were exceptional. I appreciate how the story moves smoothly from one part to the next, and I'm impressed with how well they've developed Sam Fisher.
I mainly played since Double Agent, but I really enjoyed every character. Double Agent felt a bit limited, and I dislike that the blacklist doesn’t have a lane mode for co-op. Conviction is one of my all-time favorites, and I still play Splinter Cell regularly—usually once or twice a year—because of its strong cooperative gameplay.
I own every title in the collection. It's my top choice among stealth titles and the most enjoyable ones overall. Each installment has its own appeal for various reasons. The original set launched the series with a compelling protagonist and intriguing systems. Pandora Tomorrow enhanced it by shifting the setting outdoors, adding more dynamic characters and a compelling narrative. Chaos Theory impressed with its stunning visuals and polished gameplay. Double Agent marked a turning point, losing some fans but impressing me with its fresh direction, balanced storyline, and rewarding challenges. Conviction was a turning point; while it alienated some purists, its engaging story and polished mechanics earned my respect. Blacklist stood out as a masterpiece—faster, more tactical, and packed with clever stealth options. It combined the best of both worlds, offering a refined experience that felt fresh after a long hiatus. The sheer variety of levels, locations, and gadgets made it rewarding. The only drawback was the FPS mechanics, which felt outdated, and the ending lacked impact. Megiddo is missing from this list. Overall, I cherish all of them, with Blacklist being my personal favorite.
They perform well. Some conviction wavered, yet they adapted and began anew from nearly nothing, making it a challenging journey. Afterward, they regrouped with a black list, and the splinter cell remains a significant stealth threat for the foreseeable future.
I lost myself after Chaos Theory (it was really engaging). I’ve heard Blacklist is solid, but I haven’t tried it yet.
I really enjoy the Splinter Cell series, having played all the titles. Chaos Theory stands out to me the most, thanks to its solid mechanics and engaging gameplay. The sound and light indicators helped with stealth, and the soundtrack was impressive. The overall vibe was excellent; I missed the thermal and EMF vision from the goggles, though it's unclear if Blacklist reinstated them. I’m not sure about Conviction’s version, but it didn’t impress me. Personally, I’d prefer Blacklist, followed by Double Agent, Pandora Tomorrow, and the original Splinter Cell. Conviction would likely be last since it leaned more toward assassination than stealth. I think the developers should have kept the sound bar visible to signal noise levels, especially in Blacklist—sometimes it’s hard to gauge. I’m glad Sam got back into whistling after Conviction. The loadout customization in Blacklist is appreciated, especially the RPG-style touches that let players tailor their experience. The game favors a ghostly playstyle but still offers options for those who like direct combat. I’d love to try Chaos Theory on Steam if it becomes available, and I’d enjoy playing with a friend. I haven’t played the coop campaign yet, but it sounds fun.
I've just enjoyed Double Agent and found Blacklist to be quite solid.