FPS Cap
FPS Cap
The optimal tool varies by game; some rely on built-in settings while others need manual adjustments. Rivatuner Statistics Server works well, but its effectiveness can depend on the specific game. Experimenting with different in-game configurations often yields better results.
For an AMD card, apply Radeon settings and adjust the desired FPS limit in Global settings—different limits can be set per game if needed. I tend to configure the cap while playing, as it seems more intuitive. I’m not sure why, but I think it improves overall performance, even if the difference isn’t obvious.
Increase the load on the GPU to produce extra heat when it isn’t required. In certain games like CSGO, I keep it unlimited for minor performance benefits, while in others such as Rocket League, I cap it at the display refresh rate (144 Hz) to manage heat and stability.
The main goal is to lower GPU demand and consequently reduce heat. With a 60Hz display, higher frame rates aren't essential, though they might still cut down input lag. This approach doesn't show changes on the screen. Another small benefit is avoiding the GPU from making excessive noise when launching games or navigating menus in certain titles. For more details, check the article at https://www.blurbusters.com/gsync/gsync1...ettings/12. Ideally, use the game's built-in frame capper if it exists. If not, Rivatuner (included with MSI Afterburner) works well. What I prefer is Rivatuner because you can adjust any desired frame rate.
Riva stands out as exceptional, requiring minimal resources and handling nearly any task smoothly.