F5F Stay Refreshed Software PC Gaming For a graphics card that supports all games, pick the top choice available.

For a graphics card that supports all games, pick the top choice available.

For a graphics card that supports all games, pick the top choice available.

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jammon78
Junior Member
3
11-13-2016, 09:01 PM
#1
Hey everyone. I just got a new gaming PC equipped with an I7 6700K processor and a GTX 1070 Strix graphics card. Since I never had time to play games before, I decided to upgrade and now enjoy playing all the titles I’ve always wanted—RPGs, FPS, and more. I’ve tried several of the latest games and am currently playing Black Ops 2. I’m curious about the best anti-aliasing options if I want consistent 60 FPS and top visual quality. For instance, I can pick 8x MSAA, 4x TXAA (and even FXAA), or go for higher settings like 16x MSAA, SSAA, SMAA, or CSAA. I’m looking for a ranked list of AA from lowest to highest performance. My main concern is BO2: should I choose 4x TXAA or 8x MSAA? (I’m not focused on speed here, just on image quality.) And if I go with 8x MSAA, should I also enable FXAA?
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jammon78
11-13-2016, 09:01 PM #1

Hey everyone. I just got a new gaming PC equipped with an I7 6700K processor and a GTX 1070 Strix graphics card. Since I never had time to play games before, I decided to upgrade and now enjoy playing all the titles I’ve always wanted—RPGs, FPS, and more. I’ve tried several of the latest games and am currently playing Black Ops 2. I’m curious about the best anti-aliasing options if I want consistent 60 FPS and top visual quality. For instance, I can pick 8x MSAA, 4x TXAA (and even FXAA), or go for higher settings like 16x MSAA, SSAA, SMAA, or CSAA. I’m looking for a ranked list of AA from lowest to highest performance. My main concern is BO2: should I choose 4x TXAA or 8x MSAA? (I’m not focused on speed here, just on image quality.) And if I go with 8x MSAA, should I also enable FXAA?

D
Dbb717
Junior Member
26
11-15-2016, 07:37 AM
#2
This discussion likely addresses your query.
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Dbb717
11-15-2016, 07:37 AM #2

This discussion likely addresses your query.

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Tygrysiak
Junior Member
20
11-17-2016, 05:11 PM
#3
Thread discusses the differences between various types of anti-aliasing techniques. It clarifies personal preferences regarding which methods perform better and which are inferior, without focusing on specific multipliers like 2x, 4x, or 8x. The conversation touches on limitations in some games where only up to 4x MSAA is available, while others support higher values such as 16 or even 32. It compares TXAA with MSAA and CSAA, noting that TXAA often provides similar visual quality with fewer performance hits. The discussion also explores whether 4x MSAA should be preferred over 8x MSAA based on quality alone, suggesting that the gap between them is minimal in most games, especially since higher values rarely noticeably improve perceived quality.
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Tygrysiak
11-17-2016, 05:11 PM #3

Thread discusses the differences between various types of anti-aliasing techniques. It clarifies personal preferences regarding which methods perform better and which are inferior, without focusing on specific multipliers like 2x, 4x, or 8x. The conversation touches on limitations in some games where only up to 4x MSAA is available, while others support higher values such as 16 or even 32. It compares TXAA with MSAA and CSAA, noting that TXAA often provides similar visual quality with fewer performance hits. The discussion also explores whether 4x MSAA should be preferred over 8x MSAA based on quality alone, suggesting that the gap between them is minimal in most games, especially since higher values rarely noticeably improve perceived quality.

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idodi65
Member
173
11-17-2016, 06:29 PM
#4
You're experiencing playback at 1080p despite using 4K DSR—check for compatibility or settings conflicts.
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idodi65
11-17-2016, 06:29 PM #4

You're experiencing playback at 1080p despite using 4K DSR—check for compatibility or settings conflicts.

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MS_TWINS
Member
230
11-17-2016, 11:34 PM
#5
Face challenges with 1080P resolution in recent titles, meaning you're not relying on 4K DSR everywhere. For high-demand games, avoid standard AA or shader-based AA solutions.
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MS_TWINS
11-17-2016, 11:34 PM #5

Face challenges with 1080P resolution in recent titles, meaning you're not relying on 4K DSR everywhere. For high-demand games, avoid standard AA or shader-based AA solutions.

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HeartXY
Member
70
11-18-2016, 04:31 AM
#6
Currently playing Black Ops 2 with 4K resolution, using 8x MSAA, all settings optimized in-game and via the NVIDIA control panel. Achieving 60 frames per second.
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HeartXY
11-18-2016, 04:31 AM #6

Currently playing Black Ops 2 with 4K resolution, using 8x MSAA, all settings optimized in-game and via the NVIDIA control panel. Achieving 60 frames per second.

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Jelmerro
Member
202
11-19-2016, 03:48 AM
#7
It's better to turn up AA in the game rather than forcing it with NVCP. Use NVCP only when needed for DSR or SSAA.
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Jelmerro
11-19-2016, 03:48 AM #7

It's better to turn up AA in the game rather than forcing it with NVCP. Use NVCP only when needed for DSR or SSAA.

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Mannagryn1
Member
122
11-19-2016, 05:01 AM
#8
I didn't push AA through NVCP; I boosted it 8x with higher transparency and used Super Sampling. That should enhance the visuals, right?
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Mannagryn1
11-19-2016, 05:01 AM #8

I didn't push AA through NVCP; I boosted it 8x with higher transparency and used Super Sampling. That should enhance the visuals, right?

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DatNastySalad
Junior Member
47
11-19-2016, 02:52 PM
#9
Because it relies so much on a game engine, plus using the wrong SSAA version in a game can lead to visual issues such as missing textures.
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DatNastySalad
11-19-2016, 02:52 PM #9

Because it relies so much on a game engine, plus using the wrong SSAA version in a game can lead to visual issues such as missing textures.

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SivTheGreat
Member
209
12-11-2016, 02:02 PM
#10
For upcoming gaming, it's best to keep it set to application-controlled with SSAA disabled.
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SivTheGreat
12-11-2016, 02:02 PM #10

For upcoming gaming, it's best to keep it set to application-controlled with SSAA disabled.

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