Find the optimal VR experience for your device.
Find the optimal VR experience for your device.
Hello everyone. In short, my gaming setup is decent for my needs, but it’s a laptop instead of a desktop. I needed it for traveling, working, and teaching, and I’m moving away from consoles – that’s been the right decision for me. I know desktops are better for gaming, so I’ll eventually switch too. The main problem is my displayport is permanently connected to my internal GPU, not a separate one. This affects the Valve Index, as it seems to work only with virtual links and doesn’t support VR or GSYNC well. I really want to use VR fully, so I’m not too keen on the new self-contained Rift version. I’ve never shared specs online before, so I apologize if I’m doing this wrong. I’ll just share the link to my laptop. I plan to play games like Fallout, Skyrim, and No Man’s Sky, aiming for high quality and FPS – hopefully around 1440p with over 60 FPS on my Acer Predator monitor. https://www.newegg.com/celestial-blue-as...6834235278 Sometimes the link resets to an i7, but mine is an i9 with 32GB RAM and a 1TB SSD. Thanks in advance. Edit: Looking around, I think if there’s no usable displayport, VR might not work. Edited October 15, 2020 by Howie Doodat Clarification
Unless you're prepared to use a previous VR headset with native HDMI, such as an Oculus Rift CV1, the first-generation WMR model (Samsung Odyssey is ideal) or the original HTC Vive, your sole choice will be an Oculus Quest 1 or 2. Oculus now mandates that every new user register a Facebook account, and all existing accounts must be created by 2023. If you already have a Facebook profile, it should work fine; however, there are many discussions on the Oculus subreddit about users who only set up for Quest or attempted to recreate accounts, often facing bans after Facebook's efforts to curb troll accounts. Without a valid Facebook account, the Quests become useless and can't be used with PCVR. You might consider connecting an external GPU enclosure via your USB-C port to run a newer headset, though I haven't tried it myself and I'm unsure of the results. Building a compact ITX setup could offer better performance, but these are not ideal solutions.
Similar to the other poster, the older Oculus CV1 should connect via an HDMI port. Be aware you’ll need three USB 3.0 ports for the sensors and headset. Right now my setup is a bit chaotic with cables and sensors. A Quest 2 might be a better fit—it can work alone or be powered through your GPU using a USB-C or a USB-C to USB-A cable. I’ve stopped using Facebook long ago and haven’t had to create an account. In 2023, when accounts are mandatory for product access, I might stop using my current headset and Oculus. I won’t create a public account to keep using something I already paid for. I hope this issue gets looked into in court.
Thanks for the input. My main worry is linking the Quest 2 to my PC—the same problem I face: I have two USB 3.1 A ports, but my USB C port isn’t connected to the DGPU. Would using the USB C as a display port that’s directly wired to the DGPU still work? I’m hoping to use it with my RPGs, not just for quick, short games. Just a reminder, most of what I’m saying is extra—just wanted to be clear. In case you’re reading this later, I remember ASUS once said USB C/DP is hardwired to the DGPU, but that turned out to be incorrect. It’s easy enough to confirm now, so maybe they just didn’t want to admit it. At least I’ve gained a lot about computers since buying it—thanks for the perspective.
The USB C connections shouldn't be physically linked to the DGPU for the experience to behave like a desktop setup. You can connect any USB-C port on the motherboard instead. This works with AMD cards that never included a USB-C VR port originally intended for VR, not the 3000 series cards. The Oculus software will send rendered video and motion data through the USB-C cable to your Quest, along with position information. Wireless transmission is possible but would reduce performance. It’s technically feasible, though it might require some testing. If you have someone with a Quest 1 or 2, I recommend trying it first. The Quest 2 offers strong hardware, and if you’re unwilling to use Facebook integration, consider a mid-range build or an HP Reverb G2 when the new parts become available.
Thanks for your feedback. I understand needing to use social media while working with music and teaching, so I’ll try a game like Quest 2. As time goes on and my computer improves, I hope the VR scene changes significantly. Appreciate the support! I’m still getting comfortable with tech but have experience fixing music programs—just as long as I avoid incompatible stuff, I should manage it.
Great job through this intense modded Fallout 4 session! You're doing amazing despite the challenges. Keep going!