Find a solution for the Mass Effect 3 HUD scaling issue.
Find a solution for the Mass Effect 3 HUD scaling issue.
I appreciate Mass Effect but unlike the third part, Mass Effect 3 doesn't have HUD scaling for high resolution. This makes on-screen elements appear much smaller. The screenshot (in window mode only) shows this issue clearly. Is there a solution? I've already tried adjusting the safearearatiox and safearearatioy settings using the ME3 Coalesced mod, but it didn't work. What other options could you consider?
It seems you're gathering feedback from others. You might want to reach out to bioware support before upgrading to 4K. Having a strong player like yourself could help when you move forward. If you're in the larger Origin community online, teaming up with a skilled player like Moon_Spot would be beneficial.
What bothers me most about ME3 is the poor HUD scaling. It's so clunky compared to ME1-2, which have much better scaling. I think there might not be a fix, but I hope I'm mistaken—I'd really like to play ME3 at high resolution this time.
The game needs extensive modding adjustments—FPS set to 144 is complete, head design for Shepard is finished, and HUD scaling remains unresolved despite trying the "Flawless Widescreen" setting.
I haven't tried the HD texture pack yet. I might consider it later.
I haven't noticed it before, but it would be logical. Please let us know if you discover a solution!
Today I started playing with a minimal HUD setup. It turned out the biotic abilities are also malfunctioning—they don’t stabilize well and can’t be reused even after full charge. It seems others share this issue, but no one has a solution. I reinstalled the game and tried the vanilla version without any modifications (except the Physics legacy driver to keep it running). Still, it remains problematic. The game might be good, but if it doesn’t work properly, it’s pointless. Eventually, it might gather dust, and I could try again someday.