FGF and the cause of the graph reduction
FGF and the cause of the graph reduction
Engine footage => Speedgrade+After Effects => consumer. Screenshot => Photoshop => consumer. It's quite straightforward. Not too surprising, they handle most things beyond games. Usually, when a game is teased, there are still months left before launch, meaning optimization hasn't been completed. This usually results in graphics that are still rough until performance improves. It's likely there are studios that skip bug fixes too. Also, you're suggesting game development is a linear process, but in reality, tasks like coding, modeling, storytelling, and fixing issues happen simultaneously. So claiming only a small portion of a game is actually being developed isn't accurate.
every studio handles this, otherwise nothing would be possible. even unity went through a lot of it.
But you should plan extra time after finishing the game to address issues, since fixing bugs can be slow. It’s not realistic to claim they’re still in pre-production once the trailers are released. Perhaps they prepared the trailer months ahead, but that doesn’t mean they’re not still in development.
It wasn't completely taken seriously, but sure. Trailers only need a few assets.
Well, not completely. I've talked to individuals from several publishers during a Q&A session for indie developers and students, and they genuinely seek companies and studios to present the game to them. Often a proof of concept is needed, but generally the workflow resembles that in movie studios. For major studios, this approach differs significantly, especially for those controlled by a publisher (such as BioWare). You don<|pad|>, you don<|pad|>, you use the footage to win over the publisher; instead, the publisher leverages it to attract the audience.
when someone comes up with a game concept, they usually don’t receive all the tools, resources, or funding needed. instead, they create fake gameplay clips to show how the game functions and tells its story, which is also shown at events for the public early on.
Game Studios creating clips for a particular game show that isn't always a true in-game recording. It's shown two years prior to launch and only 30% of the game is complete. This is surprising. How long has this been happening? Maybe 20 years? Fans often feel excited when a visually appealing demo appears early, only to become frustrated when the final product has significant changes due to technical or artistic decisions.
it illustrates what the publisher sees, along with a short explanation. The goal is to minimize resource investment on the presentation since it's uncertain if the full game will be feasible. Once development begins, you can create a more polished version. If the presentation were purely for show, it might lead to optimistic expectations—either rapid funding with minimal effort or disappointment over wasted resources.