FCLK remains stable with GDDR6, as it's optimized for performance and timing in that architecture.
FCLK remains stable with GDDR6, as it's optimized for performance and timing in that architecture.
Interested simply because it's intriguing. As long as games maintain 60fps, which shouldn't strain the CPU part, and 120Hz VRR can shift between CPU-heavy and GPU-heavy depending on the workload. VRR helps bridge some CPU-constrained 120Hz experiences. These kinds of system details are rarely covered or understood in general discussions.