Extreme delays occur across every title. Patterns repeat consistently at predictable intervals.
Extreme delays occur across every title. Patterns repeat consistently at predictable intervals.
I'm unsure about the GPU limitations in this game. It's tough to judge with today's CPUs since most titles don't fully use them, which can lead to a CPU bottleneck below 50%. I'm reaching out because when the GPU usage decreases and the frame rate drops or freezes, the CPU seems to be handling very little work—this is unusual and makes me wonder why it doesn't respond.
they possess a really interesting visual aid on the left corner of the screen, showing the origin of those spikes. whether it's the CPU or GPU, it might still point to a RAM issue, but it provides useful data. it tracks how long the GPU or CPU takes to generate one frame. I'm curious about your mouse's polling rate in Hertz—would you like to test if setting it to 500 Hz affects performance? also, are your RAM modules installed in slots A2 and B2?
not very smooth frame rates i'm curious about since you have a powerful machine. after adjusting this, your mouse lag went away? what does polling rate actually mean? it tells how often a device like a gaming mouse or keyboard sends its position back to the computer it's connected to. the polling rate is something familiar but an older topic.
They don’t really use that phrase to describe it. People might just call it what they see, even if I haven’t tested it in online games yet. It’s hard to pinpoint the cause here, and I’m not doing a great job separating the factors. Since I teach science, this isn’t helping me much.