Experiencing fluctuating frame rates and persistent stuttering.
Experiencing fluctuating frame rates and persistent stuttering.
Your system utilization is already at its maximum capacity; further improvements are unlikely and the available RAM may provide marginal assistance while maintaining near-maximum performance.
Set settings from high performance to high quality. You are overloading the GPU (not the CPU). Set AF to 16x; games will ignore unsupported settings. Set prerender to 3 max. Turn all optimization off and switch texture filter to HQ. Disable high performance mode on the GPU; adaptive is sufficient. Enable triple buffer and multi-threaded for the CPU. Run vsync on/adaptive.
It's perplexing that the i5-6400 is exhibiting improved performance.
Those responses were unexpectedly significant.
Thank you for your assistance; I will implement them.
Low quality/resolution typically indicates a higher FPS and increased CPU load/bottleneck. If I still have headroom (e.g., consistent +60Hz with VSync off to check for frame drops), I increase Anti-Aliasing (AF) and other settings to Quality, then utilize AA in-game if supported, followed by overriding NVIDIA AA with the maximum setting. For older/low-power games, I use Quality including 16x AF, no AA, but leverage DSR to run 4K/5K resolution, gradually increasing the resolution (1.2x, 1.3x, etc.) until FPS dips below 60/30Hz; then I switch the GPU to an overclock profile scanned by AB, which provides sufficient boost for stable FPS.