Emergence of Tomb Raider with DirectX 12 technology
Emergence of Tomb Raider with DirectX 12 technology
So it's been out for a while, and I've seen Nvidia update their graphics drivers for it (not sure if AMD has). The initial Developer blog mentioned; Source; http://tombraider.tumblr.com/post/140859...f-the-tomb HardOCP did a review on it; http://www.hardocp.com/article/2016/03/2...2_review/1 They Concluded; http://www.hardocp.com/article/2016/03/2...2_review/8 But that one shows regressed performance, AMD worse than Nvidia. I'm getting an overall benefit, so I'm wondering if this is just a fluke or if multiple system setups show this. I did my own run, using the ingame benchmarking function. I've made a template so people can easily paste their results. First the Results; Template; tomb_raider_template.xlsx Let me know what your results are. You can avoid using the template, just make sure you provide similar information so we can draw conclusions.
Most users experience FPS drops. I’m struggling to use SLI when DX12 is turned on. After some research, it’s not just a patch—it needs to be built from scratch using DX12. For you, have fun with your boost!
I haven't tested it with the latest drivers, but I noticed a performance boost when I compared DX11 and DX12 on ROTR.
No one else received a 500Mb update on Steam yesterday. Your FPS improved noticeably and the game no longer crashes every five minutes.