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DX 11 and DX 12

DX 11 and DX 12

C
ChirpyJay
Member
104
01-08-2016, 01:27 AM
#1
Dx 11 could offer improved performance, stability, and features compared to Dx 12 in certain scenarios. Dx 12 might provide better graphics or gameplay balance depending on the title. Consider your specific needs and the games you play for a clearer perspective.
C
ChirpyJay
01-08-2016, 01:27 AM #1

Dx 11 could offer improved performance, stability, and features compared to Dx 12 in certain scenarios. Dx 12 might provide better graphics or gameplay balance depending on the title. Consider your specific needs and the games you play for a clearer perspective.

K
knevin246
Member
214
01-08-2016, 01:56 AM
#2
Direct X 12 offers enhanced speed via many fine-tuned optimizations available to creators. But it demands significant effort from developers. Direct X 11 provides strong reliability and clear guidance, though it lacks the deep optimization and low-level capabilities of DX12.
K
knevin246
01-08-2016, 01:56 AM #2

Direct X 12 offers enhanced speed via many fine-tuned optimizations available to creators. But it demands significant effort from developers. Direct X 11 provides strong reliability and clear guidance, though it lacks the deep optimization and low-level capabilities of DX12.

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_Dysfunctional
Junior Member
2
01-21-2016, 09:40 AM
#3
DX11 remains the current standard, while Dx12/Vulkan represents the next evolution as it offers greater theoretical potential. As mentioned in the video, this transition isn’t happening yet. For the best value, patience is key—expect significant improvements in the next 2-3 years. AMD currently leads in performance gains compared to Nvidia, though they may soon catch up once the latter adapts. At least I believe they’re confident their efficiency will offset any shortcomings until new generation cards arrive. For purchasing advice or recommendations, the choice still hinges on your gaming needs. Just like with multi-GPU setups (SLI/CF), focus less on future benefits and more on what works now. My current stance is to avoid overemphasizing upcoming features that depend too heavily on their actual implementation.
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_Dysfunctional
01-21-2016, 09:40 AM #3

DX11 remains the current standard, while Dx12/Vulkan represents the next evolution as it offers greater theoretical potential. As mentioned in the video, this transition isn’t happening yet. For the best value, patience is key—expect significant improvements in the next 2-3 years. AMD currently leads in performance gains compared to Nvidia, though they may soon catch up once the latter adapts. At least I believe they’re confident their efficiency will offset any shortcomings until new generation cards arrive. For purchasing advice or recommendations, the choice still hinges on your gaming needs. Just like with multi-GPU setups (SLI/CF), focus less on future benefits and more on what works now. My current stance is to avoid overemphasizing upcoming features that depend too heavily on their actual implementation.

K
KeisGraphics
Junior Member
9
01-21-2016, 10:53 AM
#4
It's similar to assembly versus higher-level languages. Assembly offers greater efficiency and direct hardware access, as seen with DX12, but it's complex to write and fine-tune. DX12 is challenging to implement correctly and is mainly used by specialized projects like AoTS. On the other hand, DX11 feels more approachable, with plenty of tutorials, guides, and support from game engines, making game development smoother. You also benefit from better optimization, which DX12 doesn't provide. In summary: DX11 provides easier resources and reliable optimization, while DX12 offers potential for higher performance if you invest effort. More draw calls, better use of multiple cores, async tasks, and overall greater hardware utilization are possible with DX12.
K
KeisGraphics
01-21-2016, 10:53 AM #4

It's similar to assembly versus higher-level languages. Assembly offers greater efficiency and direct hardware access, as seen with DX12, but it's complex to write and fine-tune. DX12 is challenging to implement correctly and is mainly used by specialized projects like AoTS. On the other hand, DX11 feels more approachable, with plenty of tutorials, guides, and support from game engines, making game development smoother. You also benefit from better optimization, which DX12 doesn't provide. In summary: DX11 provides easier resources and reliable optimization, while DX12 offers potential for higher performance if you invest effort. More draw calls, better use of multiple cores, async tasks, and overall greater hardware utilization are possible with DX12.