Doom?
Doom?
The game continues with a relentless, unsettling atmosphere after the opening scene. The later stages are particularly intense and eerie. Those earlier sections were quite unsettling for me. Overall, I’m satisfied with the genre—it’s a bit frightening, which is what I was looking for. I appreciate when a game can make you feel scared. Similar experiences come from Resident Evil 4 and Alien Isolation, though the latter feels even more intense. Still, the creepy cult figures in the Castle are a bit dated in Resident Evil 4.
Perhaps it stems from my early exposure to classic DOOM and DOOM II on MS-DOS, followed by experiences with games like Diablo on Windows 95/98. Personally, I appreciate the level construction in Doom 4—it feels like a challenge that pushes you through Hell itself, stopping corruption in the human world (like the Mars base). While I don’t enjoy horror titles (Reefer Mania, Alien, FNAF’s jump scares), the first three main DOOM games offer solid design. The level layouts and sound cues provide clear guidance on enemy positions and strategies, even as you progress deeper into the game.
Well... have you ever tried playing Doom 3? The experience really pushed me away from gaming. It was almost completely dark, making it hard to see. You were left with just two choices: your weapon or your flashlight. I want to stress how difficult it was to spot anything in the game. The weapons were weak, and the flashlight wasn't much better. The overall mood and gameplay centered around a slow, eerie journey through mysterious levels. In contrast, the newest Doom version offers bright lighting throughout, making every level well illuminated. The design is engaging and motivates exploration, which keeps me coming back. Although I haven’t reached the most intense sections, watching a YouTube playthrough showed a similar atmosphere to what I’ve experienced before. Let me share an example of a game that doesn’t feel very appealing: Thief.
I've tried three titles, and while it was a bit off-putting, it felt different from Doom 4 and the latest release. The new version offers a distinct atmosphere despite improved lighting. If you haven't explored all of the updated Doom, consider completing a playthrough before making a judgment. Both games have their strengths—Doom 3 had more narrative depth, but the newer one is solid too.
I’m really impressed with Doom 4. I’m determined to finish it, even though it’s a challenge. Work keeps me from playing much each week, so only about one level a week. The atmosphere and sound effects really shape the experience—similar to the tension in Elizabeth’s tower in Bioshock Infinite. It felt like the most tense section for me, but I’m excited to see what comes next.
It's fine, no worries. I had a misunderstanding about your intentions. ? I lack the patience for every single game. Occasionally I try or get pretty close, but I rarely manage everything. I don't recall the Infinite section, though I have the remastered version, so I'm sure it'll be an excuse to replay it soon.