does ram throttle?
does ram throttle?
in minecraft, your shaders are using more frames than usual (50-60), while bsl shaders are running at a lower rate (around 25). since bsl takes up more memory, this could lead to throttling. your cpu isn't consistently at full load even on one core, and both use the same graphics card, so the issue likely lies in ram usage.
RAM doesn't slow down based on its current usage, but having more available memory increases the amount of data that needs to be accessed, potentially turning memory throughput into a limiting factor. Ultimately, performance depends on how each shader functions. It seems one shader handles more work than the other, which could mean bsl is less efficient than sus. However, it's also possible bsl is simply processing additional tasks (like finer details), explaining its higher resource consumption.
Your current RAM speed of 3000MHz won’t directly increase your FPS. It mainly affects system stability and multitasking, not game performance. Adding more RAM can improve overall performance if you’re running resource-heavy applications, but it won’t change how much FPS your game achieves.
If speed is the concern, you’d want quicker RAM rather than more of it. As long as your system can hold everything in memory and swapping isn’t happening, extra RAM won’t help much. It’s tricky to know exactly where the slowdown comes from—whether it’s RAM, GPU, or CPU. Upgrading doesn’t always boost performance linearly; a 50% faster RAM won’t guarantee a 50% speed increase. If your CPU and GPU are already near full capacity, faster RAM won’t make much difference. If your CPU is at full load but the GPU isn’t, the CPU might be the issue. Conversely, if the GPU is underperforming while the CPU is, a better GPU could help. When both parts lag, memory speed might be the culprit. You could test this by adjusting RAM speed and seeing if performance shifts. If it does, faster memory could assist (up to the point where another factor limits things). Keep in mind, these numbers are approximate; optimizing so every component runs at 100% is unlikely. It’s hard to eliminate all bottlenecks at once, so lowering usage or tweaking settings might be a smarter path.
cpu struggles to reach full utilization on a single core, showing usage percentages rather than absolute single numbers. it seems likely under 60% across all threads. the processor runs at around 4-4.3 ghz with boost, and 3600 mhz is the top speed without overclocking. ram is 3000mhz with xmp, so speed isn't the main factor. the gpu is a 1060 with 6gb memory, which is generally stable but not the fastest for bsl shaders. it might handle them better than the 1080p version, though performance could vary. upgrading to a 1070 could help, but its memory size differs from the 1060.