F5F Stay Refreshed Software PC Gaming Do you know someone who enjoys both CRPGs and JRPGs?

Do you know someone who enjoys both CRPGs and JRPGs?

Do you know someone who enjoys both CRPGs and JRPGs?

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nahte5
Member
206
06-01-2023, 07:42 AM
#11
It's understandable to feel that way, though it's not always easy to voice this in certain communities. Most RPGs seem to prioritize convenience over true depth, as seen in Fallout where turn-based fights feel simplistic and reliant on stats rather than skill. I compare it to Yatzee, but some say JRPGs excel in combat while leaving other aspects underdeveloped. Games like Divinity: Original Sin and Wasteland 2 managed to balance engaging gameplay with meaningful choices, which is something many CRPGs struggle with.
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nahte5
06-01-2023, 07:42 AM #11

It's understandable to feel that way, though it's not always easy to voice this in certain communities. Most RPGs seem to prioritize convenience over true depth, as seen in Fallout where turn-based fights feel simplistic and reliant on stats rather than skill. I compare it to Yatzee, but some say JRPGs excel in combat while leaving other aspects underdeveloped. Games like Divinity: Original Sin and Wasteland 2 managed to balance engaging gameplay with meaningful choices, which is something many CRPGs struggle with.

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WhosDean
Junior Member
16
06-01-2023, 09:01 AM
#12
Usually it's the flip side. When looking at original Final Fantasy games, they often had stunning visuals, engaging narratives, impressive cutscenes that stood out back then, combat that felt a bit dated, and mostly served as a basic stats-driven experience.
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WhosDean
06-01-2023, 09:01 AM #12

Usually it's the flip side. When looking at original Final Fantasy games, they often had stunning visuals, engaging narratives, impressive cutscenes that stood out back then, combat that felt a bit dated, and mostly served as a basic stats-driven experience.

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MertArici
Junior Member
15
06-01-2023, 09:11 AM
#13
I always preferred CRPGs, especially the older ones. I often felt either too weak or overly powerful. Take Fallout 1, for instance. My initial build was Speech, small weapons, and lockpick. I stuck with these as my main skills, focusing most points on them, except for a later perk that let me add energy weapons to my skill set. The SMG was powerful but often wasted, while big guns were scarce and costly, making them less effective. Unarmed attacks and throwing weapons felt weaker and required more effort. I think these older games were built around specific builds, and deviating from them made the experience much harder. I used Divinity: Original Sin II as an example of a newer game that handled the formula well, possibly leaving some elements unfinished to give players more freedom.
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MertArici
06-01-2023, 09:11 AM #13

I always preferred CRPGs, especially the older ones. I often felt either too weak or overly powerful. Take Fallout 1, for instance. My initial build was Speech, small weapons, and lockpick. I stuck with these as my main skills, focusing most points on them, except for a later perk that let me add energy weapons to my skill set. The SMG was powerful but often wasted, while big guns were scarce and costly, making them less effective. Unarmed attacks and throwing weapons felt weaker and required more effort. I think these older games were built around specific builds, and deviating from them made the experience much harder. I used Divinity: Original Sin II as an example of a newer game that handled the formula well, possibly leaving some elements unfinished to give players more freedom.

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plompan
Junior Member
38
06-01-2023, 09:26 AM
#14
Taste some unagi sushi, it's really good.
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plompan
06-01-2023, 09:26 AM #14

Taste some unagi sushi, it's really good.

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