Discussion about Rainbow Six Siege in a thread.
Discussion about Rainbow Six Siege in a thread.
It's an amazing performance, almost perfect for long distances.
You just received the key for Rainbow Six Siege and began playing it yesterday. It seems to be a great game, and you'd love seeing more discussions about it in this thread. Excited to learn more and connect with other players!
Updated v2.2 notes – Gameplay improvements. Operators maintain T-Pose and show no texture. – Fixed hit detection: damage sometimes misses when shooting while rappelling with a drone. – Fixed hit detection: players occasionally avoid taking damage in foot shots. – Fixed hit detection: defenders struggle to harm a hostage carrier during rappel. – Weapons now pass through walls. – Drone occasionally leaves the playing area. – Gadgets remain stationary on the ground and can’t be placed over barricade debris. – ADS animation stability improved when shield-wielding Operators aim. – Thermite now bypasses reinforced traps in certain scenarios. – Buck function remains unaffected while holding secondary weapon. – Glaz’s gadget key stays active during scope operations. – Sledge appears airborne during the final camera shot. – Level design adjustments made.
Yacht – improvement: players can jump near the roof of the front section, inside the ceiling.
Yacht – issue: Secure Area doesn’t fully enclose the cockpit area, making capture or defense impossible in certain spots.
Yacht – improvement: barbed wire placement is prohibited on interior stairs.
Yacht – drone interaction: no collision with ice blocks at East Glacier.
Yacht – wall visibility: some red barriers are hidden during preparation.
Oregon – improvement: attackers can pass through a narrow opening (close to Junkyard Spawn Point, EXT Dining Hall).
Oregon – issue: drones struggle to maneuver past ventilation shafts near the old school bus.
Oregon – improvement: drones face trouble moving between the two vents near the derelict bus.
Chalet – fix: invisible collision blocks shooting at enemies hiding behind it on level 2 near the railing.
Chalet – improvement: characters can’t be hit by collisions with pillows while in the 2F area near the railing.
House – fix: players may fall through the map during rappelling near River Docks.
House – improvement: pillows don’t cause damage when landing on player equipment.
Russian Café – update: the base layer of the collapsible wall from the Pillar Dining Room can’t be used after destruction.
Oregon – additional issue: drones have trouble passing through ventilation shafts near the abandoned school bus.
Chalet – further fix: invisible collisions stop characters from shooting at enemies hiding behind it on level 2 near the railing.
House – final update: players can pass through the map when rappelling near the River Docks area.