Discussing Team Fortress 2 and the Tough Break update is essential.
Discussing Team Fortress 2 and the Tough Break update is essential.
Recently, the Tough Break update for TF2 was released. Many aspects of it concern me. First, it highlights Valve's dependence on low-quality campaign passes similar to CSGO to push updates. Second, some weapon mechanics are completely confusing. I’m not sure if Phlogistinator needed a buff—he was reduced by 10% damage penalty. When 'MMMPH' is triggered, the taunting Pyro gets temporary invulnerability and knockback immunity. The Chargin Targe also lowered blast resistance from 40% to 30%, and it lost fire immunity. It seems TF2 is moving toward a more unstable state, relying heavily on skins. This feels like a forced change rather than a natural progression.
It's interesting to note that the game has been around for eight years, and despite some concerns about its direction, it has made significant progress.
I mean admittedly, I'm impressed that it's lasted 8 years. But even then, it has potential still. The Love and War update of last year showed what the hell they could pull off. Even if the weapons were a bit eh, it is admittedly one of my favorite updates.
Demoknights and phlog should be significantly reduced in impact. The current experience feels quite intense. (Scattergun also leans a bit too much on power.)
It centers on swapping your primary role as a Demoman for direct close-quarters fighting, aiming for better payouts overall. The reasoning behind enhancing Phlog was likely to improve its effectiveness and profitability in the game.
It began to fall apart after the terrible End of the Line update. Everyone gave false reasons and outright deception. *cough* cp_snowplow spent half a year getting things done *cough* launching weapons in the Smissmas 2014 patch