Discussing Kerbal Space Program brings up exciting conversations about space travel and gameplay.
Discussing Kerbal Space Program brings up exciting conversations about space travel and gameplay.
It functions properly. Key points to verify include: rotational axis controls, symmetry, lift center proximity to gravity center, SAS unit presence, and wheel attachment stability. Odd angles or loose wheels may lead to runway wobble and prevent takeoff. That’s the main concern I recall at the moment.
Used components with SAS remain stuck, my cars move unpredictably, sometimes crashing and bursting. Everything looks perfectly balanced, and nothing is accidentally pressed, lol. Links: http://imgur.com/3iamQVd http://imgur.com/JdHtCQW http://imgur.com/56U6Ee6
Checked cars with vertical stabilizers. Swapped out the other wheel configuration. Problem persists, car keeps spinning on its own.
It seems unusual... I haven't encountered that problem before. It doesn't appear to be related to the physics engine.
I don't understand what's going wrong with my game. I never played as a pilot, but I had to complete some contracts involving planes. Maybe I'll just rely on cheats to earn more money and stay away from SPH forever.
I just started my plane using a rocket and it’s flying perfectly. The only issue is the takeoff section. I’ve played thousands of hours and understand how to make a plane function, but something seems off with my game or save file. I’ll test it on my laptop to see what happens. Restarting the game fixed the problem, lol.