Discrepancies in audio sections Change the way sounds are presented across different parts of the project.
Discrepancies in audio sections Change the way sounds are presented across different parts of the project.
It seems the audio balance in most games is too quiet compared to other effects. With Realtek installed and the equalization toggle enabled, the music gets louder enough to mask sounds such as gunshots. Could you provide more details about the game or settings you're using?
High volume equalization amplifies quiet sounds while reducing loud ones, though this can be problematic. It's usually safer to disable it since it often causes unexpected issues. In reality, most games now offer a setting for audio and sound effects, allowing you to control their loudness more precisely. I'm sure many modern titles let you adjust the music or voice levels independently.
Even when the volume is high, certain audio adjustments don't match up across different programs. For instance, Battlefield doesn't sync well with other sources.