DirectX 12 could enhance enthusiast chips by offering improved performance and capabilities for gaming.
DirectX 12 could enhance enthusiast chips by offering improved performance and capabilities for gaming.
DX12 and Vulkan will enhance CPU performance for gaming. This reduces reliance on top-tier CPUs. It worked with Mantle games, easing CPU bottlenecks. Once these technologies surpass DX11, developers may utilize remaining CPU power for AI and physics tasks—areas not feasible under DX11 constraints. This improvement is expected to boost existing CPUs slightly, cutting down stutter from temporary bottlenecks. Intel’s full lineup will gain, while AMD’s current models could see greater gains due to their lower single-thread efficiency. The benefit stops when the CPU can’t prevent GPU performance; beyond that, more cores or speed won’t raise FPS. In fact, mid-range chips may become more efficient and approach enthusiast levels.
The facts are unclear. We lack concrete data until real-world tests are available. I guess... if you can afford it, it might still pay off. Most likely, middle-end devices will gain the most.
Currently running an overclocked 3960x at 4.6ghz with two 7 series nvidia vid cards on the water loop. OC review 3 x2 16 gig 1600mhz ram installed on the top x79 g1 board. I’m planning to upgrade to a fully maxed out x99 system. I’m considering a 5960x G1 Gigabyte board with two 8gb 980 Ti’s and an x32 gigabit gskill 2800 DD4, paired with an Intel 750 PCIe 400GB SSD RAID 5. Writing on a custom loop, I estimate it will work well with Skylake launching soon, followed by PCIe 4 in 2017. With Skylake arriving and PCIe 4 expected around 2017, I expect two new motherboards in just two years. That’s why I’m aiming to upgrade my x99 system to cover the next three to four years. I’m not wealthy, but I can easily afford parts, so cost isn’t a big issue. Or should I wait for Skylake? Leaked info suggests it won’t be that special.
Existing titles won't require more processing power than originally intended. Programmers building fresh games can choose any part of the DirectX version they're aiming for, meaning an updated DirectX won't force older DX11 games to perform better. Teams developing for DirectX 12 might gain additional tools for smoother multi-threading, but it depends on whether their project needs them and if the effort justifies it. Typically, new DirectX releases take time to integrate features, as developers focus on supporting the biggest audience. Currently, only a handful of high-end cards fully back DX12, and most games remain slower when adding new capabilities. DirectX 12 could gradually shift toward more cores over several years, though that seems likely regardless.
Seems like Linus shares my vision too. Push a 5960 configuration to surpass the next few years. Eager for PCIe 4, it’ll likely be the next big upgrade, doubling today’s speed. I don’t think CPU improvements will help much anymore except push us to switch chipsets. Moore’s law is slowing now. I really hope I’m still around to experience quantum gaming machines when they come. Picture a GPU powered by quantum technology.