Developers of Star Citizen are transforming a game mode into an independent title.
Developers of Star Citizen are transforming a game mode into an independent title.
Progress continues to decline. They consistently make flawed choices to maintain satisfaction among forum users. A clear case is their approach to penalizing players who break rules—seeming fair at first glance. Their response was to jail a player for 15 minutes to 20 hours, which isn't actual game time. This can be reduced by mining, but it also risks losing progress or completing missions that never appear due to poor server performance. The situation is exacerbated when players receive crimestat, their take on GTA stars, for issues like bugs or hacking, simply because they enjoy seeing someone endure a 20-hour ban. This strategy isn't well considered and appears solely to appease those focused on PvP, despite being integral to the game.
Using a 5900X with these specs gives you roughly 20-30 FPS in city scenes and 45-60 in space when objects are sparse. It stays efficient, using about 19-22GB of RAM.
Absolutely, that's true. It's been a bit of a struggle getting the game to work smoothly on my R9 280. The 270 model didn't perform well, so I upgraded for a better experience.
It resembles something from Duke Nukem Forever or Battlecruiser 3000.
They reportedly manage over 20 shell companies as well. It seems like a huge scheme is at play, with constant additions that never get finished. The big players are consistently funneling more money in, and the project still feels incomplete. It’s clear this isn’t a finished game yet. ^^
It's even worse than it seems. They've been operating on a losing streak ever since they started, convinced it was acceptable because they were receiving large sums of money. It's also evident there are significant behind-the-scenes problems with those who actually worked and eventually left after a few years. Even friends of Chris Robert's GTFOd, due to the situation, have been affected. The most concerning development is the recent influx of new hires—everyone they hired has already left for other studios. These deep-rooted issues point to fundamental problems within the company, and without proper oversight, change is unlikely.