Deus Ex: Mankind Divided experiences a significant drop in its FPS numbers.
Deus Ex: Mankind Divided experiences a significant drop in its FPS numbers.
I just began playing this game yesterday and am experiencing significant FPS drops in the city. The game often stalls for a brief moment and drops to around 15 FPS until I re-enter. I’ve reduced textures from ultra to very high, turned off contact hardening shadows, and set volumetric lighting to "on" as suggested online. Despite these changes, the problem persists. I can maintain 60fps almost everywhere, but when I go outside in Prague I struggle with poor performance and can’t determine the cause. My system is a 4670k at 4.1GHz, 8GB RAM, and a 6GB 1060 running at 2100 MHz. RAM and VRAM aren’t maxed, so that shouldn’t be the issue. Disk usage occasionally reaches 100%, which makes me wonder if an SSD would help. I don’t have enough space on my SSD to test, but am anyone else facing these issues?
Consider installing the game on an SSD to check for improvements; if it resolves the problem, you won't need further troubleshooting.
I don’t have enough information about other users’ setups. It’s possible your storage situation is unique, but many people face similar issues with limited space.
I was aware the loading times might be slow and there could be lag on slower storage, so I moved the game to my SSD. So far I haven’t seen any frame rate problems or stuttering in the city. I’ve only visited two out of four city zones, so I’m unsure if any area is particularly bad for performance. My other system details are: 5820k @ 4.2 GTX 980 4gig @ 1455 16gigs ram
I'm doing it correctly now, but it looks like the slow hard drive would make it much faster.
It's not your storage device. The program is simply very intensive.
I reduced the settings and it continued to work. At first I believed it was improving, but after some time it began freezing again. Even at medium speed it behaves the same, so I don’t think the game is too intense. Additionally, I’m using 1080p with a 1060 resolution, which shouldn’t indicate a hardware issue, especially not for the GPU.