Cutscene stuttering in games occurs consistently across different frame rates.
Cutscene stuttering in games occurs consistently across different frame rates.
amsung 970 evo m2
eagate barracudaCPU I7-9700K
GPU GIGABYTE RTX 2070 GAMING OC
RAM 16 GB CORSAIR VENGEANCE 3200MHZ
SSD
amsung 970 evo m2
HDD
eagate barracuda
PSU:corsair vs650
I experience significant stuttering during cutscenes in demanding games like GTA 5 and The Witcher 3, despite maintaining consistently high FPS (80+) using Rivatuner. I’ve maximized NVIDIA CP performance and have thoroughly troubleshooted the issue by utilizing DDU in safe mode and reinstalling Windows multiple times, yet the problem persists even with a card as capable as an RTX 2070. My suspicion lies with NVIDIA settings, and I note that all games are installed on an HDD while drivers and Windows reside on an SSD.
The Witcher's presentation differs from GTA 5 cutscenes, which are typically recorded at 30fps. You can verify this by observing the smoothness of background elements like trees and cars; if they appear smooth, the characters were recorded at 30fps. Experiment with these solutions: enable Vsync on full or half in the game settings, decrease your FPS to 60, and determine if you possess a GSync or Freesync monitor.
The Witcher’s character movement may differ from GTA 5 cutscenes, which are typically recorded at 30 frames per second. You can determine this by observing the smoothness of background objects like trees and cars; if they appear smooth, the characters were likely recorded at 30fps.
Here are some potential solutions:
Enable Vsync on full or half in the game settings.
Reduce your in-game frame rate to 60, though not necessarily at 30.
If you have a G-Sync or FreeSync monitor, utilize it.
I possess a ViewSonic XG2401 which purportedly supports FreeSync and also G-Sync, and I intend to investigate its behavior with VSync.