Cut scenes can restrict the overall playback speed, affecting how smoothly content flows.
Cut scenes can restrict the overall playback speed, affecting how smoothly content flows.
I've seen in several games that parts or cut scenes are restricted to specific frame rates. For example, Skyrim's loading screen is limited to 30 frames, and Saints Row's fourth cut scenes cap at 24. I believe this isn't a big deal unless it's a cut scene. What do you think?
Movies are 24fps. So no reason for cut scenes to be any higher. You aren't playing the cut scene you are watching.
It's acceptable in films and some animated cut-ins, but it feels unusual for a typical game cut scene. It might just be a method to reduce storage needs for pre-rendered moments.
The choice of 24fps for movies isn't just about the frame rate itself. The way these cameras function inherently introduces motion blur through camera movement, and 24fps represents the minimum acceptable level. In real-time in-game video, especially for cutscenes, 30fps is unrealistic since rendering happens on the fly—60fps would strain your system. Pre-rendered scenes benefit too, as they don't require processing power.