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CS:GO Tips

CS:GO Tips

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Barrelrollz
Member
133
09-21-2016, 05:43 PM
#11
I don’t play CS:GO, but for all FPS shooter vsync issues and mouse acceleration problems on Windows, there are people who excel online. Watch their YouTube content and learn from their techniques.
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Barrelrollz
09-21-2016, 05:43 PM #11

I don’t play CS:GO, but for all FPS shooter vsync issues and mouse acceleration problems on Windows, there are people who excel online. Watch their YouTube content and learn from their techniques.

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Aspriet
Member
247
10-03-2016, 08:16 PM
#12
Check how many hours you've played CSGO and find out your rank. Visit Reddit’s global offensive section, scroll through the Thursday newbie discussions, and check the FAQ. Updated on February 5, 2016 by foxhound590.
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Aspriet
10-03-2016, 08:16 PM #12

Check how many hours you've played CSGO and find out your rank. Visit Reddit’s global offensive section, scroll through the Thursday newbie discussions, and check the FAQ. Updated on February 5, 2016 by foxhound590.

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Tashavsmac
Junior Member
5
10-05-2016, 09:47 PM
#13
The sole purpose of owning the game is to avoid appearing like a scrub.
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Tashavsmac
10-05-2016, 09:47 PM #13

The sole purpose of owning the game is to avoid appearing like a scrub.

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pvcsam51320
Junior Member
47
10-06-2016, 01:31 AM
#14
Combining all my accounts shows a total of well above 2500 hours, likely even higher. I also have a few Smurf accounts, each holding the Global Elite or Supreme Master First Class titles.
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pvcsam51320
10-06-2016, 01:31 AM #14

Combining all my accounts shows a total of well above 2500 hours, likely even higher. I also have a few Smurf accounts, each holding the Global Elite or Supreme Master First Class titles.

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136
10-12-2016, 12:48 AM
#15
Primary certification... roughly half a year of training, about 500 hours in the middle, then the rest covers other tasks, followed by the rank shuffle and DMG phase.
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TurboN_GGA9000
10-12-2016, 12:48 AM #15

Primary certification... roughly half a year of training, about 500 hours in the middle, then the rest covers other tasks, followed by the rank shuffle and DMG phase.

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TheBozoPlays
Senior Member
642
10-17-2016, 02:36 AM
#16
It's frustrating to admit but MM rankings don't carry much weight. I'm aware GE tends to overreact in those pugs. These same players often struggle to hit an 8 RWS ratio, which is below average on esea. What might be the reason behind this? Understanding how the RWS system functions is key. RWS, or "average Rounded Wins in Sessions," aims to measure a player's impact on team performance. Scores range from 0.00 to 100.00, with higher numbers indicating better contribution. Only a maximum of 100 RWS points (or win shares) are awarded per round, and they go to the winning team members. Players from the losing side receive zero for that round. When a player leaves after a server disconnect, they get no RWS points for subsequent rounds—essentially treating them as if they never played. In cases where one player successfully completes a mission or disarms a threat, the winner shares 100 RWS points among themselves based on their share of the damage dealt. For instance, if you cause 140 damage while others contribute 360 combined, you'd receive about 28 RWS. If you plant a bomb and it explodes with zero damage, you get 30 RWS for your successful action, and the rest are split among teammates based on their portion of the total damage. Another example: you defuse a bomb dealing 100 damage while others each do 50, you'd earn roughly 53 RWS (30 for the defusal plus 70% of your 100 divided by total). If you complete a mission with 70% of the damage, you get around 11.67 RWS for yourself and the rest accordingly.
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TheBozoPlays
10-17-2016, 02:36 AM #16

It's frustrating to admit but MM rankings don't carry much weight. I'm aware GE tends to overreact in those pugs. These same players often struggle to hit an 8 RWS ratio, which is below average on esea. What might be the reason behind this? Understanding how the RWS system functions is key. RWS, or "average Rounded Wins in Sessions," aims to measure a player's impact on team performance. Scores range from 0.00 to 100.00, with higher numbers indicating better contribution. Only a maximum of 100 RWS points (or win shares) are awarded per round, and they go to the winning team members. Players from the losing side receive zero for that round. When a player leaves after a server disconnect, they get no RWS points for subsequent rounds—essentially treating them as if they never played. In cases where one player successfully completes a mission or disarms a threat, the winner shares 100 RWS points among themselves based on their share of the damage dealt. For instance, if you cause 140 damage while others contribute 360 combined, you'd receive about 28 RWS. If you plant a bomb and it explodes with zero damage, you get 30 RWS for your successful action, and the rest are split among teammates based on their portion of the total damage. Another example: you defuse a bomb dealing 100 damage while others each do 50, you'd earn roughly 53 RWS (30 for the defusal plus 70% of your 100 divided by total). If you complete a mission with 70% of the damage, you get around 11.67 RWS for yourself and the rest accordingly.

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Boojazz
Member
145
10-17-2016, 05:32 AM
#17
I meant rank but it was unclear. Are you referring to MM as unusual? Perhaps it would help to specify more details or include a question like "What are your ranks (MM, Face it, ESEA)?" I already understand how RWS functions, so please let me know your rank if you haven’t already shared it.
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Boojazz
10-17-2016, 05:32 AM #17

I meant rank but it was unclear. Are you referring to MM as unusual? Perhaps it would help to specify more details or include a question like "What are your ranks (MM, Face it, ESEA)?" I already understand how RWS functions, so please let me know your rank if you haven’t already shared it.

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wizugame
Member
117
10-17-2016, 10:13 AM
#18
What other levels exist? There are many distinctions between ranks and leagues. They should always be treated differently, which is why your answer seems odd. Is English your first language? I suspect it's not. I quit competitive CS in 2006. I was Cal-main/p, which is the modern equivalent of what used to be called CEVO main. Also, when I played on ESEA, RWS didn't exist. Back then we relied on FPR to assess player skill. My FPR was a perfect 1.000 with a large enough sample.
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wizugame
10-17-2016, 10:13 AM #18

What other levels exist? There are many distinctions between ranks and leagues. They should always be treated differently, which is why your answer seems odd. Is English your first language? I suspect it's not. I quit competitive CS in 2006. I was Cal-main/p, which is the modern equivalent of what used to be called CEVO main. Also, when I played on ESEA, RWS didn't exist. Back then we relied on FPR to assess player skill. My FPR was a perfect 1.000 with a large enough sample.

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Dolphin029
Junior Member
18
10-17-2016, 03:39 PM
#19
There are different levels in both Faceit and ESEA. In Faceit, ranks include silver, bronze, etc., while ESEA uses terms like RWS. The concept of rank generally refers to a position within a group or scale.
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Dolphin029
10-17-2016, 03:39 PM #19

There are different levels in both Faceit and ESEA. In Faceit, ranks include silver, bronze, etc., while ESEA uses terms like RWS. The concept of rank generally refers to a position within a group or scale.

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