CS:GO
CS:GO
The concept comes from imagining characters navigating a digital landscape, turning movement into a narrative experience.
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Older CS titles (Condition Zero, Opposing Force) include SP. Like TF2 and Dota, they're multiplayer mods for Half-Life. Valve has maintained this approach consistently. I'd eliminate the arena element. In my opinion, it aligns more with DM-style games such as Quake. Perhaps rebrand it as a simulation or mission-based format.
It sounds like you're referring to a game that isn't a traditional arena shooter. Small-scale maps and straightforward gameplay are common in that style. There might be a specific term for it, or it could simply be described as a casual or indie title. Haha!