Core inquiry on distant worlds 2
Core inquiry on distant worlds 2
You receive suggested system specs when launching a new instance of distant worlds 2. The initial settings list your hardware, then shows recommended requirements for the map. The game tracks your CPU cores and asks if it will utilize them effectively.
It could work, but the benefits would likely be small. Many 4X titles rely on single-thread performance since tasks unfold one after another. Actions involving A, B, and C can't happen together because each relies on the previous one. This means the game must run in one thread only. If the AI is designed to handle multiple cores—such as by consulting other AI responses before acting—it shouldn’t be affected much by using P or E cores. These types of systems probably aren’t powerful enough for P cores to offer a real advantage. Unless Windows treats Distant Worlds 2 this way and restricts E cores, the game should still function. I wouldn’t expect E cores to noticeably speed up turn times. Whether you have P, E, or identical cores, testing it is the best approach. Recommendations often vary, so try it yourself and see how it performs.