F5F Stay Refreshed Software PC Gaming Consistent low draw range across every game version

Consistent low draw range across every game version

Consistent low draw range across every game version

Pages (2): 1 2 Next
R
RavenRavine
Member
197
01-15-2020, 04:19 PM
#1
Anisotropic filtering or delaying texture loads on a slow HDD?
R
RavenRavine
01-15-2020, 04:19 PM #1

Anisotropic filtering or delaying texture loads on a slow HDD?

K
Katananinja
Junior Member
12
01-15-2020, 04:19 PM
#2
Screenshots included at least...
K
Katananinja
01-15-2020, 04:19 PM #2

Screenshots included at least...

M
Mojojojo0916
Member
66
01-15-2020, 04:19 PM
#3
Sorry, I'm currently not using my gaming PC. I'll attempt to share screenshots or record a video once I can access it.
M
Mojojojo0916
01-15-2020, 04:19 PM #3

Sorry, I'm currently not using my gaming PC. I'll attempt to share screenshots or record a video once I can access it.

L
levoyageur92
Posting Freak
807
01-15-2020, 04:19 PM
#4
I'm here with my name, ready to help! What would you like to discuss?
L
levoyageur92
01-15-2020, 04:19 PM #4

I'm here with my name, ready to help! What would you like to discuss?

S
sugarplum222
Junior Member
1
01-15-2020, 04:19 PM
#5
Possible loading issues could be due to texture files or insufficient VRAM. The 4GB version should work fine.
S
sugarplum222
01-15-2020, 04:19 PM #5

Possible loading issues could be due to texture files or insufficient VRAM. The 4GB version should work fine.

J
JynxHype
Member
67
01-15-2020, 04:19 PM
#6
This level of detail exists in every game available because current GPUs lack the power to display such an excessive amount of detail at distant ranges. Usually, objects appear close enough for you to notice pop-ins like textures, models, or shadows. Make sure your render distance is maximized and consider turning off some demanding features—this is the trade-off for playing games built from polygons and textures. As game detail keeps increasing, we’ll need better GPUs, and we should wait for a fix from Euclideon.
J
JynxHype
01-15-2020, 04:19 PM #6

This level of detail exists in every game available because current GPUs lack the power to display such an excessive amount of detail at distant ranges. Usually, objects appear close enough for you to notice pop-ins like textures, models, or shadows. Make sure your render distance is maximized and consider turning off some demanding features—this is the trade-off for playing games built from polygons and textures. As game detail keeps increasing, we’ll need better GPUs, and we should wait for a fix from Euclideon.

L
Lilly_20
Junior Member
3
01-15-2020, 04:19 PM
#7
I captured some quick snapshots, though I might improve my video work later. I need to leave soon. Here’s the link to the screenshots you took. You can notice how the shadow details become clearer as I approach each image.
L
Lilly_20
01-15-2020, 04:19 PM #7

I captured some quick snapshots, though I might improve my video work later. I need to leave soon. Here’s the link to the screenshots you took. You can notice how the shadow details become clearer as I approach each image.

M
Muggy215
Member
147
01-15-2020, 04:19 PM
#8
The connection failed.
M
Muggy215
01-15-2020, 04:19 PM #8

The connection failed.

H
H4wk_3ye_Killa
Junior Member
18
01-15-2020, 04:19 PM
#9
It's unclear exactly what's happening, but it functions when pasted into the browser. If problems persist, please resend them later.
H
H4wk_3ye_Killa
01-15-2020, 04:19 PM #9

It's unclear exactly what's happening, but it functions when pasted into the browser. If problems persist, please resend them later.

C
coolerijk
Member
125
01-15-2020, 04:19 PM
#10
No progress yet.
C
coolerijk
01-15-2020, 04:19 PM #10

No progress yet.

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