Consider your current progress and choose a game that matches your skill level or interests.
Consider your current progress and choose a game that matches your skill level or interests.
I recently completed a 100% no-glitch speedrun of Subnautica below zero, finishing the game in about an hour and a half. That experience inspired me to attempt it again, though it took longer than that. I’ve also been exploring various Fallout runs—especially wondering if I could beat Fallout X with just one of another title? I discovered some cool new DLC level mods.
My setup includes a lightly overclocked Haswell 4770K (medium 4/8) and a 580 on an old 1080p 60Hz monitor. I’m open to upgrading if it helps. I enjoy single-player open-world games, have poor reflexes, don’t like multiplayer shooters, and don’t like driving games. What advice would you give?
I recently picked up a unique game idea for you; it's called Almost Alive. It's a single-player RPG with a fast-paced, hardcore style. You play in an isometric perspective, combining shooter mechanics with real-time combat. Though it feels reminiscent of early Fallout, it's actually a real-time experience. It's still in early access, and while I haven't found any bugs yet, there are some translation issues to watch for. Could be worth checking out—it's quite enjoyable!
It seems similar to Fallout 2, which adds a nice touch. What set Fallout 2 apart was its exceptionally focused narrative, including the memorable character of the Nixon doll. Whether this style is preferred depends on whether you value tighter storytelling over modern combat features.
Based on what I've experienced so far, the story doesn't quite match up with Fallout in terms of depth or quality. The world-building feels limited and somewhat generic, though more details emerge as you advance (I tend to enjoy exploring RPGs gradually before moving forward). There are numerous factions and fairly solid mechanics like character traits, abilities, stats, and equipment, but it still falls short when it comes to dialogue and overall plot compared to Fallout. On the flip side, the combat system is quite strong; I personally prefer non-turn-based approaches, and this game really suited my preferences.
Turn-based elements offer a different experience, though they have their merits. Poor ones create issues, but if they don’t interfere much, it’s fine for me. They serve as the structure around which the story depends. The structure itself can be flawed, yet a game focused on mechanics isn’t an RPG—it’s more of an action title.