F5F Stay Refreshed Software PC Gaming Configurating FFB for Assetto Corsa

Configurating FFB for Assetto Corsa

Configurating FFB for Assetto Corsa

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Ironknight97
Member
71
03-02-2016, 07:51 AM
#1
I bought Assetto Crosa (AC) and enjoy the game, but setting up the Force Feedback has been tricky. I want it to feel more like Project Cars (pCars), yet I haven’t managed to make the FFB feel solid enough. I understand they’re different titles, but the handling on AC seems too soft, especially when understeering. I’m trying to tweak the settings but increasing the gain only makes the wheels wobble and causes shaking that feels like a phone vibration. I’m using a Logitech G29 with a shifter—any tips?
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Ironknight97
03-02-2016, 07:51 AM #1

I bought Assetto Crosa (AC) and enjoy the game, but setting up the Force Feedback has been tricky. I want it to feel more like Project Cars (pCars), yet I haven’t managed to make the FFB feel solid enough. I understand they’re different titles, but the handling on AC seems too soft, especially when understeering. I’m trying to tweak the settings but increasing the gain only makes the wheels wobble and causes shaking that feels like a phone vibration. I’m using a Logitech G29 with a shifter—any tips?

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NekoKagamine
Member
120
03-05-2016, 03:17 PM
#2
I’d begin by following the G27 guide—it mirrors the G29 architecture, so adjustments should work well. However, PCars falls short in physics and FFE performance compared to other titles; it’s often mocked in sim racing circles. It leans more toward an arcade or simcade experience rather than a full simulation, making it unsuitable as a solid baseline for FFB. Understeering should feel minimal, with road feedback nearly absent except for tire grip sensations during slides. For reference, check the links provided: https://steamcommunity.com/sharedfiles/f...=276305371 or https://www.reddit.com/r/assettocorsa/co..._settings/
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NekoKagamine
03-05-2016, 03:17 PM #2

I’d begin by following the G27 guide—it mirrors the G29 architecture, so adjustments should work well. However, PCars falls short in physics and FFE performance compared to other titles; it’s often mocked in sim racing circles. It leans more toward an arcade or simcade experience rather than a full simulation, making it unsuitable as a solid baseline for FFB. Understeering should feel minimal, with road feedback nearly absent except for tire grip sensations during slides. For reference, check the links provided: https://steamcommunity.com/sharedfiles/f...=276305371 or https://www.reddit.com/r/assettocorsa/co..._settings/

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seeker07
Senior Member
349
03-06-2016, 07:49 PM
#3
I've faced several problems with Assetto Corsa, but my car's steering felt overly rigid. There are tools you can install that highlight clipping and other concerns, and LUT can automatically adjust the wheel settings—it seems like a promising solution.
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seeker07
03-06-2016, 07:49 PM #3

I've faced several problems with Assetto Corsa, but my car's steering felt overly rigid. There are tools you can install that highlight clipping and other concerns, and LUT can automatically adjust the wheel settings—it seems like a promising solution.

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211
03-08-2016, 06:56 AM
#4
I appreciate your guidance on using the G27 guides. I understand why AC is often mocked in the sim racing scene, but I was mainly motivated by wanting to compare AC performance to PChars. I’ve noticed understeer usually stems from loss of traction and a light wheel feel, yet on AC the FFB vanishes completely—it feels like something’s fundamentally wrong. There are many cases where physics behaves unexpectedly in AC, which is frustrating. I also dislike the forced progression through the lowest settings to reach higher ones; I prefer the more flexible sandbox experience of PChars. Thanks for the suggestion, though!
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george_griveas
03-08-2016, 06:56 AM #4

I appreciate your guidance on using the G27 guides. I understand why AC is often mocked in the sim racing scene, but I was mainly motivated by wanting to compare AC performance to PChars. I’ve noticed understeer usually stems from loss of traction and a light wheel feel, yet on AC the FFB vanishes completely—it feels like something’s fundamentally wrong. There are many cases where physics behaves unexpectedly in AC, which is frustrating. I also dislike the forced progression through the lowest settings to reach higher ones; I prefer the more flexible sandbox experience of PChars. Thanks for the suggestion, though!