Comparing poorly made games to standards isn't helpful.
Comparing poorly made games to standards isn't helpful.
I was just going through an article on Hardocp and noticed they’re adopting Watchdogs as a standard. A game that’s widely recognized for its poor performance—stuttering, low-quality graphics, and inability to handle VRAM—has clearly failed the test. It struggles with its memory limits. Previously, I’ve seen many sites comparing games like Crysis 2, which Crytek once overused with excessive tessellation, forcing the engine to render invisible objects and slowing things down. It’s time for gaming journalists and reviewers to be more discerning. Such heavily optimized or artificially limited titles should be avoided. We must demand better from developers and not rely on these games as unfair benchmarks for hardware. Most AAA PC games today perform much better without such issues.
Or perhaps people are curious about the frame rate in that game since they like it. Not because it’s a perfect match, it doesn’t stop others from checking benchmarks.
Watch_dogs is a well-known title, and gamers interested in GPUs often check its performance. It's not a complicated process.
Actual gameplay experiences reflect how graphics cards perform better than just running high-end, technically perfect titles. I strongly agree on this point. Using a range of games in tests gives a more accurate picture of real-world performance.
It meets the standards for evaluating the game's performance across different GPUs. To observe its behavior on a variety of hardware, it's important to note that benchmarks shouldn't focus solely on CPUs and GPUs. Some players enjoy these titles, but increased media attention shouldn't drive sales through excessive coverage.
I understand your perspective and I also don't favor artificial benchmarks. However, shouldn't game journalists and critics push developers in the proper direction by holding them responsible for their output? If reviewers notice flaws—whether from lack of skill or intentional harm—they can refrain from using such content to evaluate hardware. I acknowledge players engage with these titles, but this approach might increase pressure on creators instead of expanding coverage. There are many challenging games like Crysis 3 and Tomb Raider that demand high performance and showcase advanced graphics. I’m not opposed to testing a new title across various GPUs to assess its scalability.