F5F Stay Refreshed Software PC Gaming Compare free-sync+ with sysinc and investigate why screen tearing occurs on YouTube.

Compare free-sync+ with sysinc and investigate why screen tearing occurs on YouTube.

Compare free-sync+ with sysinc and investigate why screen tearing occurs on YouTube.

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Roey09
Junior Member
14
09-18-2023, 01:24 PM
#1
Checking the balance between VSync and Freesync can affect the minimum FPS, potentially making it higher or lower. With a 144Hz monitor and a game at 60fps, you might see tearing if the settings aren't optimized. This advice applies generally—make sure you're referring to the right context.
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Roey09
09-18-2023, 01:24 PM #1

Checking the balance between VSync and Freesync can affect the minimum FPS, potentially making it higher or lower. With a 144Hz monitor and a game at 60fps, you might see tearing if the settings aren't optimized. This advice applies generally—make sure you're referring to the right context.

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Laserwolf98
Junior Member
12
09-24-2023, 03:25 AM
#2
Using v-sync with free-sync means it will enforce v-sync outside the free-sync area, and whether you like it or not depends on personal preference. Consider the advantages and disadvantages of v-sync but staying within the free-sync range won’t change anything. Frame limiting won’t affect your minimum FPS. Tearing will occur whenever you skip any synchronization method. As for your note, you shouldn’t experience tearing on YouTube or the desktop, though I have a known issue in Windows 10 where it tears—possibly due to mixed resolutions or refresh rates across monitors. Updating between versions can be tricky, but it shouldn’t cause problems now.
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Laserwolf98
09-24-2023, 03:25 AM #2

Using v-sync with free-sync means it will enforce v-sync outside the free-sync area, and whether you like it or not depends on personal preference. Consider the advantages and disadvantages of v-sync but staying within the free-sync range won’t change anything. Frame limiting won’t affect your minimum FPS. Tearing will occur whenever you skip any synchronization method. As for your note, you shouldn’t experience tearing on YouTube or the desktop, though I have a known issue in Windows 10 where it tears—possibly due to mixed resolutions or refresh rates across monitors. Updating between versions can be tricky, but it shouldn’t cause problems now.

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golden_fraddy
Member
216
09-24-2023, 11:29 AM
#3
Limiting frame rate lowers the average FPS and lessens GPU strain.
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golden_fraddy
09-24-2023, 11:29 AM #3

Limiting frame rate lowers the average FPS and lessens GPU strain.

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matsieboy24
Member
52
09-24-2023, 11:48 PM
#4
I've managed to get 7 wins too. It's an old i2 machine, though—my brother uses an i5 now, and I'm upgrading to a new one.
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matsieboy24
09-24-2023, 11:48 PM #4

I've managed to get 7 wins too. It's an old i2 machine, though—my brother uses an i5 now, and I'm upgrading to a new one.

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asassinsteve
Junior Member
45
10-15-2023, 11:34 PM
#5
Your GPU often renders above the frame cap, causing FPS to drop only slightly. This happens because it’s being forced to render more than needed, which reduces its workload. If it can’t exceed the cap, the impact on average FPS is minimal. For example, with a smooth range from 30 to 90 FPS, the average stays around 60. At 60 FPS, it drops to about 52. The real effect depends on your screen refresh rate, but the experience remains similar.
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asassinsteve
10-15-2023, 11:34 PM #5

Your GPU often renders above the frame cap, causing FPS to drop only slightly. This happens because it’s being forced to render more than needed, which reduces its workload. If it can’t exceed the cap, the impact on average FPS is minimal. For example, with a smooth range from 30 to 90 FPS, the average stays around 60. At 60 FPS, it drops to about 52. The real effect depends on your screen refresh rate, but the experience remains similar.

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flamex123456
Member
227
10-28-2023, 08:57 AM
#6
Thank you, then after I set up the project I'll cap the frame rate at 144 (which aligns with my screen)
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flamex123456
10-28-2023, 08:57 AM #6

Thank you, then after I set up the project I'll cap the frame rate at 144 (which aligns with my screen)