Compare 4K on PS4 with 1080p on PC. Find the PC resolution that matches the PS4 experience.
Compare 4K on PS4 with 1080p on PC. Find the PC resolution that matches the PS4 experience.
No Jaguar Core based CPU with adequate memory connectivity is currently available in the market. Observing the shift from Single Channel to Dual Channel reveals much. Again, this comes with misunderstandings. 1. There truly isn't a Jaguar CPU offering solid memory access options. 2. It outperforms most alternatives by significantly reducing power consumption, similar to a Phenom design but at much lower speeds due to its focus on energy savings. Power efficiency remains Jaguar's strength compared to other options of the era. The overlooked aspect is software tuning, which can further boost performance.
The perception of what looks best varies from person to person. Some prioritize surface texture, others focus on shading and lighting, and still more on resolution clarity. Typically, PS4 titles running at 4k performance on the PC are comparable to low or medium settings in most games. Texture detail, depth of detail, shadow and light quality are often lowered to maintain smooth gameplay at that resolution. The main limitation of 4k on the PS4 Pro is a noticeable drop in anti-aliasing. You can easily mimic the PS4's visuals on your own machine. The PS4 Pro is roughly equivalent to a GTX 1050Ti. Just turn on DSR on your system and experiment. Keep in mind that most games marketed as 4k actually run at 3200x1800 or higher, with some even upscaled to 1440p.
Still, side by side tests between the PS4 Pro and a GTX 1050 Ti reveal very similar outcomes. Hardware details aren’t the whole story for my friend. And definitely not at that 1070 mark. If you’re focused solely on technology specs, the PS4 Pro only achieves about 4.2 TFLOPS on its GPU. In contrast, the RX 470 delivers around 4.9 TFLOPS.
Do you have any evidence for this? The comparison with my Tahitis gives a similar outcome, doesn’t it? I’ll keep things simple, but it’s almost the same. Yes, the software matters too. If it’s well-optimized, it runs better on the platform. Since we’re discussing consoles built specifically for them, you can expect higher performance than on a PC. You mentioned this strongly? Or are you trying to say something else? Keep in mind, we’re talking about consoles with custom APIs designed for those systems. The software can be tailored to that architecture, which is the main consideration—though there are two main ones, it’s more of an evolution than a complete change. Now, regarding the facts: check out the stats from gamegpu.com. For the 580 it hits around 52/59 FPS, and the 1060/6GB gets about 44/57. The 1070 reaches roughly 60/60, so the difference isn’t huge. And for the Nioh sequel test, it’s similar. This clearly contradicts the idea that it’s “around 1050ti level.” Other factors also play a role—things beyond just FPS can affect performance. Also, because each console has its own programming approach, they might leverage the hardware more effectively and reduce software-related bottlenecks. So your claim of being near 1050ti is likely overstated.
The 1050Ti performs impressively close to the PS4 Pro, matching similar visuals with only minor differences. The 1070 offers a noticeable boost over the 580 and a significant edge over the 1060. While it's true that PS4 Pro games are generally close to this chip, the comparison highlights how performance can vary based on setup. It's important not to fixate solely on specs but to evaluate real-world results for a clearer picture.
And what about the settings? Are they similar or different? Do you have any idea how the Console Version is configured? Was he doing his research and adjusting it properly, or did he just set random values? You really don’t have solid evidence to dispute this… Because the details matter. Which CPU was used during those tests? Yes, because you need to use custom APIs, and the games you mentioned seem poorly optimized for consoles at all. It’s not that way—it depends on the specific game and how much it’s optimized. Wolfenstein is really tuned for consoles, especially on AMD systems. Ni no Kuni 2 was mainly built for consoles and later ported to PC, optimized more for AMD than for nVGA. That’s not a universal rule; it varies by title. Honestly, truth isn’t simple. There are many reasons for that. And why are you raising this again? Why do you exaggerate the PS4 PRO specs? Just because some YouTubers posted videos doesn’t mean anything. The PS4 PRO is much more capable than what those clips suggest. Those videos don’t show the full picture; they only display parts. Save your concerns for later: http://gamegpu.com/action-/-fps-/-tps/ag...st-gpu-cpu In short: poor optimization, looks like an nVGA title… http://gamegpu.com/action-/-fps-/-tps/ca...st-gpu-cpu And Rise of the Tomb Raider is an nVGA release, and its competition tuning is especially lacking—just what you’d expect from a Gameworks project.
Cool your jets, buckaroo. Getting mad over someone pointing out measurable observation ain't worth getting gray hairs over. You can argue against the facts all you want, but that doesn't change said facts. I've already said everything I feel needs to be said. There's really no point in continuing the debate since it's clear you're set in your ways. Though if you wanna continue the debate, feel free to message me. I'm not going to derail this thread when the OP already got his answer.
What are the real details? A random YouTuber isn't a fact, it's usually just an opinion. Especially if that person doesn't even check the Settings for the PS4 or PC! Based on the audience, it looks like they're a "PC-Masterrace!!111" type. Just take a look at this picture: Which of those three choices did he test? What PC settings did he use? And if you don't want something to run smoothly on something (like NVIDIA Gameworks), it won't... Edited April 30, 2018 by Stefan Payne