F5F Stay Refreshed Software PC Gaming Community feedback suggests 4K textures aren't sufficient.

Community feedback suggests 4K textures aren't sufficient.

Community feedback suggests 4K textures aren't sufficient.

M
mousse2006
Member
157
08-29-2025, 08:13 PM
#1
I'm not sure if anyone is playing this game, but I joined the modding scene recently and asked around for texture resolution suggestions. Most people said 4k was fine or acceptable, while one suggested 8k or quit. That caught me off guard—I thought 4k was sufficient but might be wrong. Have others been pushing for higher resolutions? I'll share some images for reference and won't mention anything inappropriate. The links are here: ... (https://www.racedepartment.com/downloads/...)
M
mousse2006
08-29-2025, 08:13 PM #1

I'm not sure if anyone is playing this game, but I joined the modding scene recently and asked around for texture resolution suggestions. Most people said 4k was fine or acceptable, while one suggested 8k or quit. That caught me off guard—I thought 4k was sufficient but might be wrong. Have others been pushing for higher resolutions? I'll share some images for reference and won't mention anything inappropriate. The links are here: ... (https://www.racedepartment.com/downloads/...)

Z
zackrelswift
Member
160
08-29-2025, 10:12 PM
#2
looks at Ubisoft
The effort here is tough on PC, I think.
Z
zackrelswift
08-29-2025, 10:12 PM #2

looks at Ubisoft
The effort here is tough on PC, I think.

B
burak123123
Member
224
08-29-2025, 10:40 PM
#3
Sure, I'm thinking about the team with its 2K textures. That's an issue.
B
burak123123
08-29-2025, 10:40 PM #3

Sure, I'm thinking about the team with its 2K textures. That's an issue.

E
Echo_Runner
Member
215
08-30-2025, 09:47 PM
#4
I consider the team. That's an issue.
E
Echo_Runner
08-30-2025, 09:47 PM #4

I consider the team. That's an issue.

C
163
09-15-2025, 05:05 AM
#5
I believe the speaker who mentioned 8k was trying to provoke. 4k is quite impressive.
C
Cookie0verDose
09-15-2025, 05:05 AM #5

I believe the speaker who mentioned 8k was trying to provoke. 4k is quite impressive.

K
Kaine13
Member
100
09-15-2025, 09:35 AM
#6
I am excited about the future of Project Cars!
K
Kaine13
09-15-2025, 09:35 AM #6

I am excited about the future of Project Cars!

T
TheKingHaz
Member
59
09-17-2025, 08:57 PM
#7
It seems 8K will be the standard where it fits perfectly for human vision.
T
TheKingHaz
09-17-2025, 08:57 PM #7

It seems 8K will be the standard where it fits perfectly for human vision.

H
Humble_Sushi
Member
119
09-19-2025, 10:53 AM
#8
Absolutely, at Native it felt like one arc minute was the limit of human vision—though some might see more, so we might push to 16k. For those obsessed with placebos, it seemed a bit odd when they said they wouldn<|pad|> to not support mods. It felt contradictory given their claim of a community-driven approach. I think they’ll learn soon enough; Assetto Corsa has really grown because of modding. Thousands joined AC just for that, and many have since stopped supporting the RFactor 2 mod scene. Releasing a solid SDK makes a huge difference—more games should try it. It’s funny how the original concept had only 5-10 cars and four Italian tracks, yet now it’s so much more. Another issue with Project Cars is that it doesn’t feel as simulation-focused anymore; I’m not sure what’s driving the changes, but the physics seem off.
H
Humble_Sushi
09-19-2025, 10:53 AM #8

Absolutely, at Native it felt like one arc minute was the limit of human vision—though some might see more, so we might push to 16k. For those obsessed with placebos, it seemed a bit odd when they said they wouldn<|pad|> to not support mods. It felt contradictory given their claim of a community-driven approach. I think they’ll learn soon enough; Assetto Corsa has really grown because of modding. Thousands joined AC just for that, and many have since stopped supporting the RFactor 2 mod scene. Releasing a solid SDK makes a huge difference—more games should try it. It’s funny how the original concept had only 5-10 cars and four Italian tracks, yet now it’s so much more. Another issue with Project Cars is that it doesn’t feel as simulation-focused anymore; I’m not sure what’s driving the changes, but the physics seem off.