CMAA vs FXAA
CMAA vs FXAA
They are both simpler alternatives for reducing aliasing. However, which one performs better depends on the specific situation.
It's likely insignificant—roughly matching 2 frames per second. It's tough to locate games that meet both criteria. You might start with CMAA and then test ReShade FXAA to gauge performance. Dirt Rally employs CMAA and MSAA, but FXAA isn't listed as an option there. However, you can apply FXAA with ReShade for comparison.
Can I make CMAA run from Intel’s command center? Is it possible?