Cities: Skylines earns glowing praise; Metacritic soars high.
Cities: Skylines earns glowing praise; Metacritic soars high.
Damnit... I don't really want another PC game right now. I'm still on my current project and need to wrap up, let alone the ones on my PS4. But after that huge disappointment with SimCities 2013, I'm feeling the urge to give this a shot again and maybe relive those amazing times from SimCity 2000... Check these reviews: http://www.ign.com/articles/2015/03/10/c...nes-review http://www.gameinformer.com/games/cities...eview.aspx http://www.pcgamer.com/cities-skylines-review/ http://www.gamewatcher.com/reviews/citie...view/12175 http://www.destructoid.com/review-cities...8859.phtml
It makes sense. The clips seem to reflect the mistakes made in SimCity 5, doesn't it?
I watched some Day 9 content; it looked much improved compared to SimCity.
Absolutely crazy, there are way more people in Cities than in TF2 these days...
It seems the graphics are fairly standard for the genre. The 7850 card appears to be a reasonable choice. From what I've observed online, developers tend to be open to customizations, so it's possible someone will create a mod in the near future. The game offers more detail in certain aspects while being less detailed in others compared to recent titles. Most of the shortcomings are still pending in upcoming updates—most expansions will be cosmetic, and new features will likely be fixed rather than added. The main benefits I've seen include realistic city dimensions and a more detailed citizen simulation. You can assign names and roles to each citizen throughout their day, making the experience more personalized. Starting with a land size similar to SimCity, you can expand as your population grows. By default, you're limited to about 9 blocks, but Steam Workshop mods can push that up to 25. However, achieving full utilization of all tiles isn't realistic. I noticed a player on Steam who reported smooth performance at around 50-60 frames per second in overhead view and 30-40 in street view, with 9 tiles nearly 75% occupied and over 180,000 citizens. This suggests that running 25 tiles with maximum population could be manageable. The developers mention good scaling across multiple cores, with potential performance gains on up to eight cores. That's encouraging for multithreading. My experience was limited to a couple of hours before work, so I can't share extensive personal impressions. I plan to visit again soon for a more thorough review.
Viewing it differently, Skylines stands out as a superior city builder compared to SimCity 2013. Both share similarities in appearance and gameplay, yet beneath the surface the mechanics in Skylines are significantly more refined.