Choose between V-Sync and FPS Limiter based on your needs.
Choose between V-Sync and FPS Limiter based on your needs.
I see the confusion. The key difference lies in how the GPU handles rendering and display timing. When V-SYNC is enabled at a locked frame rate, it ensures that only one frame is sent to the monitor at a time, preventing tearing. However, with a consistent 60fps lock, the GPU alternates between the primary and secondary frame buffers, displaying each frame in sequence. This method maintains smooth motion without tearing but doesn't guarantee a single locked frame per display refresh. The issue may stem from how the system interprets frame transitions versus maintaining a steady 60Hz output.
It would be helpful. A quick check from @Minibois or a mod should be done shortly.
FPS cap due to V-sync imposes a minor FPS reduction and restricts limits to the refresh rate or half of it—meaning on a 60Hz display dropping to 49fps, V-sync permits just 30fps to appear simultaneously
vsync essentially matches the refresh rate of your screen, which is why you can set a fixed frame rate only for your actual display speed. this method ensures frames are rendered at that rate rather than maximizing output. when you lock fps to the monitor’s refresh, it avoids tearing by aligning frames with the screen’s capability. if your fps falls below 60, the system automatically reduces to 30fps, maintaining smooth visuals without stuttering. using a frame limiter in this way keeps the display stable even when performance drops.
It’s how V-Sync makes frames appear in sync, unlike a simple frame rate limit that just restricts how many frames you can see. V-Sync does more than just cap FPS; it actively manages frame timing. I can’t fully describe it without sounding overly complicated, since I’m still trying to grasp it myself. In short, V-Sync isn’t the same as a basic frame rate limiter.
This states differently http://hardforum.com...ad.php?t=928593
I included a small adjustment at the conclusion of my message, which is what people discuss in your reference. The main change lies in performance under lower frame rates.
Well locked differs from capped. Locked means the frame rate stays fixed at that number, while capped ensures it doesn’t exceed it. Vsync acts as a cap, preventing the FPS from surpassing the monitor’s refresh rate. A lock in a game engine configures updates to roughly 60 times per second, meaning the screen refreshes about 60 times each second. From what I know, vsync introduces slight delays to maintain the desired FPS.