Checking if Nvidia's DLDSR offers native resolution with free performance.
Checking if Nvidia's DLDSR offers native resolution with free performance.
I understand the context and I believe we're dealing with different meanings here. Let's focus on DSR instead of DLDSR. The game is displayed in a larger size initially, not through upscaling. It then adjusts to fit your screen resolution, which means it's essentially running at a higher resolution first, followed by a reduction to match your display. This process is simply scaling down the image without changing its quality. It’s all about perspective and how we interpret the final output.
It's due to the grid not matching the screen. However, using 4K DLSS to 1080p on a 1080p display will yield similar results compared to DLDSR since the alignment is fixed.
Essentially, the explanation clarifies how different rendering options interact. When you choose 4K output with DLSS, the system handles scaling internally. If you opt for 1440p with DLSS, the actual rendering stays lower resolution. Combining both techniques—DLSS for speed and DLDSR for quality—can yield similar visual results without sacrificing performance. The right mix offers better image quality at native frame rates. DLSS boosts performance, while DLDSR enhances visual fidelity. I haven’t tested it personally, but others have reported comparable outcomes. If the driver supports it, you can switch between scaling methods seamlessly. It’s about understanding how these technologies work together rather than confusing the interface.
Sorry, that wasn't very clear... (1440p display)--> render in 4K --> (DLSS down to 1440p) = (1440p monitor)--> render at 1440p --> (DLDSR to 4K). When I tried running DLDSR with DLSS on Metro Exodus EE, the results were poor. It seems the AI might work for one pass, but it's mostly guesswork. So it appears the game looks sharper initially, though the details turned out inaccurate and the visuals felt overly shaded.
DLSS and DLDSR are configured to work backward—DLSS generates lower-res images that appear higher-res. The game controls the final output resolution, while the render settings remain hidden. When you render at a higher resolution such as 4K, the desired output format like 1440p is managed by the drivers, not the game. In this scenario, the game uses the render resolution, and the scaling happens afterward.