Check the requirements. If 5900 isn't sufficient, 5950 might work.
Check the requirements. If 5900 isn't sufficient, 5950 might work.
Looking to run games and record without streaming on one PC using x264 medium. Avoid tools like nvenc or AMD equivalents. Aim for 4K resolution with medium quality. Playing the newest titles, so you need solid CPU performance. No rush on GPU—just a 3080 or 6800X. Don’t overspend but want to get the job done. Need advice if you’re unsure.
Ensure you have a solid bit rate for 4k, and avoid CPU usage for encoding. Using multiple cores will help performance.
nvenc performs similarly to x264 in terms of speed, not just average.
x264 medium offers superior quality compared to nvenc. It also uses less bitrate because of better compression, which can improve efficiency.
My eyes aren't bad at all and I can't see a discernible difference between the two. Going past that, any recording you do is going to be compressed in to oblivion uploaded on the internet (if your goal is anything along the lines of YouTube), trying to eek out minor differences in recording quality will be lost regardless. NVENC doesn't need a higher bitrate compared to using x264 anymore either. Maybe on older 700 series cards? But now, you don't need to run something absurdly high. The encoding hardware is that good.
OP can use any encoder he prefers, including NVENC. I checked how it performs—NVENC Turing (20 series and above) works better than x264 medium, while older versions are similar. The target resolution and frame rate depend on your needs, but bitrate varies by setting. For games like MHW, higher resolutions like 3900x and 2070S are common. If you're using a single machine, consider upgrading to a faster processor like a Threadripper.
view 12000kbs configurations starting from version 3.21. I aim to upload at the highest quality matching RGR29 on a single PC. If I had purchased the 6800xt because of its VRAM, I’d be restricted to a lower bit rate limit from AMD. That would put me in a bind.
monster hunter world is a AAA title released around 2018, though details vary. I haven’t heavily worked with x264 lately because of frame drops; you can notice the contrast when pausing. The linked video uses identical raw footage for a more accurate comparison, and 12Mbit seems high for Twitch’s limits (around 6000–8000kbps). For local recordings, setting it to 50Mbit makes the difference almost negligible.