Check the latest updates for stability information a month after release.
Check the latest updates for stability information a month after release.
Someone named @jaslion mentioned that unless a fan chose to create a better version, changes would come from others. This is similar to what happened with Nier Automata, which is still in use today.
Sadly, with every 2020 title and beyond we’re forced to wait six months or more for developers to address performance problems. It’s a harsh truth and a major reason I’ve stopped working on these tasks—I’m not going to get into the details about the IP paperwork. If you really want a smooth gaming experience, go back to games before the pandemic.
Functions well for me. Stays at 90+fps with about 80% CPU and GPU use. Has a Ryzen 5600 and RX 6800 XT. Probably the bottleneck is 1080p. The system is doing its best possible at this low resolution.
You just received your first loading screen. It took about five minutes. Happened after the pickup truck accident and before heading to the bridge. System specs: 16GB RAM, 1TB SSD.
It seems we’re still in the early stages of development, but it only reinforces my plan to wait until September or October for a more polished version. I noticed a 1 gig update patch, though I’m skeptical it will make much of a difference.
It was largely stable at first as long as you had a minimum of 12GB of VRAM. Many think "optimization" means being overly strict, which isn't always the case. This should have been anticipated for games aimed at newer hardware. It tends to occur roughly two years after each console update... We've also reached boundaries in what can be achieved with UE4. The only confirmed issues so far are with Jedi Survivor; the first patch improved performance by about 75% within three days.